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Thread: 17 - White Hill [Azelor]

  1. #71
    Guild Artisan Pixie's Avatar
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    Wow! You and JO are the super shaders of this city. Great work - your ability for detail-bearing tasks was already proven with those cobbles, but you proved yourself again. I love how your map looks absolutely dense, but at the same time, slums-like.

    Keep it up! I wonder about big-dome-temple every time you post an update...

  2. #72
    Guild Grand Master Azélor's Avatar
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    Looks super awesome but I think it might be worth lowering the opacity just slightly on the linework of the cobble/flagstones. To give the buildings even more prominence.
    I will try it in my next update. Hopefully it won't take 5 other months to get there.

    ### Latest WIP ###

    august 18.jpg

  3. #73

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    I still can't get over the amazing detail you've drawn in this map!

    You make it sound like you've been doing nothing at all, but we all know you were busy finishing your equally detailed and magnificently HUGE Guildworld map

  4. #74
    Guild Master Facebook Connected - JO -'s Avatar
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    The amount of detail and the work it takes is mind-boggling! The floor, with the pavement and the different streets!!!! What a work !
    I am really looking forward to seeing the work you are going to do with the large building in the North!

  5. #75
    Guild Grand Master Azélor's Avatar
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    An update.

    ### Latest WIP ###
    nov 18.jpg

    Added smoke for chimneys.
    Added plants on the hill, a lot.
    Worked on the theatre, but still incomplete.
    Other minor changes.

    Things to do:

    High priority:

    Theatre (and cliff)
    Area surrounding theatre (no idea what to put there)
    Cemetery details on the tombs, color rocks, add grass, flower or something
    Plants details
    Plants color variation ?
    Stairs
    Octagonal tower
    tower shadows
    Interior courtyards
    Sanctuary

    Temple garden: color stones, fill area, design a garden...
    Decide what to do with the tall tower
    Find something to fill the 2 empty spots on the western side
    Moat/canal
    Fill the gap outside the western wall
    Damn temple and courtyard
    Shadows for the cliff, plants and remaining buildings

  6. #76
    Guild Master Facebook Connected - JO -'s Avatar
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    Wow ! Excellent job Azelor ! I the amount of details is astonishing and gives all its value to the map !

    The area around the theater could just be a plaza... you often see free spaces in front of big theaters, left empty for events, gatherings, outside spectacles, and with such a highly detailed map, free spaces could help bring value to the houses and streets ?

  7. #77

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    Incredible! I don't know how you have the patience for all that detail. I still marvel at it all

    Jo's right - even in the most crowded cities there are still open spaces

  8. #78
    Administrator ChickPea's Avatar
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    This is looking fantastic! I love the detailing on the roofs and the texture on the ground areas.
    "We are the music makers, and we are the dreamers of dreams"

  9. #79
    Guild Grand Master Azélor's Avatar
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    A plaza is a good idea. Thanks for the suggestion.

    ### Latest WIP ###

    nov 19.jpg

    Done:

    Stairs
    Theatre (and cliff) almost finished
    Plants details
    Interior courtyards
    Octagonal tower
    Find something to fill the 2 empty spots on the western side
    Added color to landscape (yellowish)

    Things to do:

    High priority:

    Theatre plaza to finish add tress and color plaza
    Color road near plaza
    Finish empty spot near plaza
    Cemetery details
    Battlement shadows
    Plants color variation ?
    tower shadows
    Sanctuary
    Finish white building
    Fill the gap outside the western wall
    Fix some roofs
    Fix some trees

    Temple garden: color stones, fill area, design a garden...
    Decide what to do with the tall tower
    Moat/canal
    Damn temple and courtyard
    Shadows for the cliff, plants and remaining buildings

  10. #80
    Guild Artisan Pixie's Avatar
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    Like myself... so much things still to do. But hey, we're active

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