Hours of work trashed !!!
My smart object with all trees didn't save !!! now I have none of them !!!!
Your dedication is amazing ! I would go with the smallest trees you have here given the mountains size.
Hours of work trashed !!!
My smart object with all trees didn't save !!! now I have none of them !!!!
Ok had to restart from scratch the trees....
This is what I have come up with so far ...
My idea , not yet tested was to make some variation of trees , even of recognizeable shapes and with some degrees of color shading to get then a possible mixture of trees for makingup forests...
The forest types I was thinking of are :
Conifer alpine ( basically spruce and fir trees with and without snow )
Continental temperate ( oak , maple , elm )
Mediterranean (Olive, maritime pine and poplar)
Savannah / desert ( Acacia , Date Palms )
Tropical ( Coconut palms , Date palms )
Jungle ( Coconut palms, Kapok , Banian , Banano )
What you think?
OqFa8EP.png
This tree concern is really confusing. I am tempted to say the same as Thomas because of the comparison size between the trees and the mountains. But then I look again at your beautiful trees and I feel bad that they will appear only as relative variations of green at that scale.
Is the scale you have been showing them on the map background here at the Guild the final resolution of your finished map? I'm kind of hoping that what we are seeing is a 50% reduction of the original you have, so that on the original at least you will be able to see the smallest trees really quite well.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
You've put a lot of work, weeks of work, into drawing the terrain and it's looking beautiful.
Personally, I would hate to see all that work obscured by grossly over-sized trees.
It's such a miss-match in size...
I'd much rather see you save those lovely trees for detailed maps where they fit in with the scale of the other objects.
The map in its whole dimensions is 15000x10000 m the Trees are created in higher resolution , and would need to be scaled downa lot to fit , but I made higher res to eventally use in enlargements or other projects , just to not redo the work more than once ...
But I might also scale up the map to double size 30000x20000 but that would mean that I would have to add eventually extra detail on some already painted regions that I guess would surely improve the quality but also double the time ....
Or I could make enlargements of the map just when needed and use those there ...
not sure yet.
Btw thats how trees are painted on the original gallery of maps ...
rome-italy-map-of-calabria-detail-gallery-of-maps-vatican-museums-f5g9j9.jpg
0baf2a08b8c68ca69437be801cd39cdf.jpg
62395452d1974fec86fc420e97ce8169.jpg
Ok another test ... without enlarging the big map , I tried educing the tree sizes ,, I made little clunchs of them and resized with larger ones in front and smaller ones on rear, I also varied shades etc ...
How about that?
qqa2N9I.jpg
I think they look pretty darn good.
Incredible work. This map is going to be a work of art when it's finished!
"We are the music makers, and we are the dreamers of dreams"