I finally got some colour down on the foundry, it's not fully finished, but close. I mainly wanted it to look like metal, tho I'm not quite sure I'm there yet.
### Latest WIP ###
Guild City District 13 Foundry.jpg
Theres a spot all set out for the asylum, it's right beside the child psychology center, and the city pound, I've set them all at arms length of the biomedical, and robotics department, they will be of use there.
I've been working on The Foundry, originally it was to be a meeting place for the scientists and Alchemists to gather, and share knowledge, they can still do that there, but now they can make stuff too. Any parts you might need for crafting all sorts of gadgets, but mostly for top secret devises being used in the research, and robotics departments. I thought it better to have craftsmen nearby instead of out sourcing, then no one needs to answer any questions.
Anyway... I've only just got in the base shapes with basic lighting information so far, this is how all the buildings start. Any pollution, or steam coming from the foundry will be redirected under ground, and re used. The campus will have it's own generators under ground in case of any catastrophes.
I'll start doing a proper shading on it tonight, and hopefully do some colour as well... This is just a screen shot, I was feeling lazy.
### Latest WIP ###
Screenshot (7).png
Last edited by kacey; 01-15-2017 at 07:31 PM.
I finally got some colour down on the foundry, it's not fully finished, but close. I mainly wanted it to look like metal, tho I'm not quite sure I'm there yet.
### Latest WIP ###
Guild City District 13 Foundry.jpg
Well the foundry is looking very splendid from here, even if its not finished yet
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Are those pipes going into the ground?
Like flanges to connect the pipes to boreholes?
I had to look that up, but yes I think that's what I mean. I'm a little worried that they might be too small to do tho, I really struggled doing the pipes already just because of the size. I haven't quite figured out how to make a tiny dot look like a bolt. It's taking forever to do all the designs because everything is just so small...This building from initial sketch to what you see here took 7 hours... I'm starting to wonder if it's worth my while to add in all these tiny details, when you probably won't even be able to see them on the final map.
Don't worry about that Kacey. It's worth it. Definitely.
I too will have details that will not show well on the final map, but that's ok.
Many people will also be looking at the individual maps, plus some of us are going to go further and do some building and floorplan maps too.
It'll be worth it. And it is looking wonderful, by the way.
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Just here to say that your shading technique is really impressive!
Okay, this has me totally despairing over my patch o' city. I might have to start over.
Kacey, this is great, great work.