This is looking seriously juicy!!!! Go go!
juicy?...:-D ...
The quad now after removing those edges.
http://www.skindustry.net/medem/file...s/Edges_01.jpg
Still more to do. I'll have to create a new quad combining the two quads and roundtrip it.I'll give it a go- failing that, it's contours in gm.
http://www.skindustry.net/medem/file...s/Edges_02.jpg
monks
Last edited by monks; 02-23-2011 at 11:50 PM.
I've ironed out all of the square edges in the model. There were lots of problems created in water flow.The only way I could do that with any satisfaction was in Global Mapper using contours.
http://www.skindustry.net/medem/file.../Mapupdate.jpg
The top left will have to be done in the next modelling phase. That will be either, another roundtrip with a quad covering the whole of the west coast, or the whole terrain in WM.
I'm undecided what to do right now. There are things I need to do in WM which I'm not entirely sure I can yet- with ease anyway. I tend to do those things in painterly progs such as Leveller or Wilbur.
Before I decide what to do, I'm going to improve the model with contours so that the major rivers flow correctly. I'll limit this to the main rivers- if I do it for all of them I'll be here til doomsday. :p
monks
Improved rivers...high vertical exaggeration
http://www.skindustry.net/medem/file...rrivers_01.jpg
http://www.skindustry.net/medem/file...rrivers_03.jpg
monks
We're currently getting our terrain into a planetary renderer. These are initial test shots.
http://www.skindustry.net/medem/file...s/Proland2.png
http://www.skindustry.net/medem/file...s/Proland3.png
http://www.skindustry.net/medem/file...s/Proland4.png
The software is ProLand by Eric Bruneton. Eric kindly released some code from an early demo. RedRobes is getting our terrain into it.
You can see more about ProLand here:
http://www.youtube.com/watch?v=ggLYT...eature=related
monks
Last edited by monks; 03-11-2011 at 01:06 PM.
Yes, this Proland is really awesome. In fact there are a number of these kind of renderers out there very few of which we have any way of getting our DEM into so its very kind of Eric to lend us some API for that. As you can see I lashed it together with nearest neighbor sampling so the normals are all screwed. It was expected but I need an hour or two to fix that up before its really ready.
Incidentally, these planet renderers are in REALTIME. Its really awesome to see it going. The demo Eric has allowed us to integrate with is his old one and were only getting height and colour API calls. His new one has much more in it and, well, its just amazing to be honest. I have to keep expanding where I think we will all be in a few years from now w.r.t graphics.
Now you know what I've been banging on about all this time with flying over it in WM.WM has it's strengths in terrain editing. ProLand is way beyond those rt capabilities...I'm looking forward to seeing it in action!
I think a 40K terrain will look pretty amazing in this. No hurry though, we're moving in the right direction
monks
OK. This sounds very interesting.
:-D Hi guy. Yes, the anti alias needs sorting out but MineCraft has a bit more of an issue with that hehe.
If you're ever looking for a crazy project to get involved in, this is it!6 years and counting for me...
monks
River tests. I ran the terrain through Wilbur using the precipiton and incise flows. I'm not using basin fill here.
The pics show the terrain in World Machine with some erosion added in there. Apart from some of the results we've had with GTS, these are the best rivers we've had to date.
Note, the terrain here was processed without any fractal detail added.This is as about as basic in appearance as the terrain gets. I added 2 or 3% noise in Wilbur.
http://www.skindustry.net/medem/file...iverTests5.png
with coastline
http://www.skindustry.net/medem/file...verTests5a.png
http://www.skindustry.net/medem/file...iverTests6.png
with coastline
http://www.skindustry.net/medem/file...verTests6a.png
http://www.skindustry.net/medem/file...iverTests7.png
with coastline
http://www.skindustry.net/medem/file...verTests7a.png
monks
Last edited by monks; 03-13-2011 at 04:18 PM.