Page 9 of 16 FirstFirst ... 5678910111213 ... LastLast
Results 81 to 90 of 159

Thread: [CWBP2] World Map construction thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    sorry, that's not what I meant. I mean I should have all the numbers right.

    the original map was 10 000 by 5 000. Meaning that every pixel represent 4 km since Earth is more or less 40 000 km at the equator.
    the file from G projection is 3 000 by 1500 because that is as high as I could get. Otherwise it crashes.
    so it's 13,33 times smaller or 13,33*13,33 ...
    but when I calculated the area I got 628 million sq km instead of 510, that's what I was saying. And I don't understand if it's normal since it's supposed to be more or less about the same size. It's either the fault of the projection and I need to divide it by 1,23 (but Hammer projection gives the same results) or I made a mistake somewhere.



    EDIT: I started the elevation map and I realized that I might have too much highlands. If you play around with this you might bet a good idea for the 1 or 2 first levels of elevation : http://www.floodmap.net/
    The way I see it, the elevations are:

    Low=0-500m
    Medium= 500-1000m
    Med high= 1000-2000m
    High=2000-4000m
    Very high= 4000+
    Last edited by Azélor; 08-14-2014 at 11:52 AM.

  2. #2
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    I'm really unsure as to what your letter abbreviations refer to, so Ill just take your word for it .
    Also I think we should possibly add in some of the islands.

    For the plots I think we should just number them sequentially and give their coordinates. This maintains their seniority in an easy manner, and also identifies them.

    So it be BlackChakram in plot 1 at gX.
    Azelor in plot 2 at bM.
    and Falconius in plot 3 at kN.

    Plots1withCO.jpg

  3. #3
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    What letters?
    The ones from post 77 refers to the continents
    S=SOUTH N=NORTH ... C=CENTER P=POLE I=ISLAND

    The other letters from post 70 have no signification. 1 to 80 and A-Z and then add something after. Using just numbers is confusing.
    this is considering that we keep the grid with the 500x500 km for each area.



    I worked on the elevation:

    Attachment 66615

    Some areas are without colors, they are yours if you want.

  4. #4
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    I'm trusting precipitation, climates, and biomes are right up your alley right? Once complete this should be sufficient to serve as enough info for a general working on those, correct?

  5. #5
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Yes but i intend to keep the climates for later. Biomes are similar but more related to vegetation. I consider them simpler to do. For example, Western Europe and the American north east coast have similar vegetation but their climates are different. Many part of places like China also have similar vegetation but again with a different climate. Biomes could include:

    Rainforest (jungle or dense forest)
    Decidious forest
    Mixed forest
    Boreal forest
    Tundra/steppe
    Savanna
    desert
    Alpine?
    Wetland
    Mangrove ? (very limited)
    Mediterranean (chaparral)

    and that is pretty much it. Just so that people know how the wildlife looks like. So we don't have a forest in the middle of the desert

  6. #6
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    My temperature spectrum for the temp map:

    Attachment 66616

    Mean monthly temperature (estimated average)

    Severely hot: 35 °C or more
    Very hot: 28 to 35 °C (31,5)
    Hot: 22 to 28 °C (25)
    Warm: 18 to 22 °C (20)
    Mild: 10 to 18 °C (14)
    Cool: 0 to 10 °C (5)
    Cold: −10 to 0 °C (-5)
    Very cold: −25 to −10 °C (17,5)
    Severely cold: −38 to −25 °C (31,5)
    Deadly cold: −38 °C or below (3

    Maritime influence: cold, hot and just the normal influence of the sea. It might go a bit too far at some places.
    Near the ocean the temperatures are less extreme. Green current is mild and tend to lower the temperature more than the red one but less than the cold blue current (in the hot season).

    Attachment 66617

    to follow Pixie tutorial we just lack winds (step 3) and step 4,5 and 6.
    We will assume that the large continent is only slightly larger than Asia since we don't have the exact numbers.

  7. #7
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    OK here's what I got for elevation:
    ElevationsTotal1.jpg
    Thurlors continent is a bit screwed up though. The North pole actually seems to work. Also I added back in the inlet :p

    Here's the png:
    ElevationsTotal1.png

  8. #8
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    The world is at an axial tilt the same as earth's I assume? Would that not require winter and summer maps rather than an average?

    Pixie's tutorial is incredibly dense, so it's taking a while to sink in but it appears he (she?) tackles the winds before temperature? Or did I miss a step?

  9. #9
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    Yea, same axial tilt. And these temperatures can bu used for the year or just January and July. It does not make any difference.
    Yes Pixie did the wind before the temperature. Winds influences the rain pattern and humidity. This in turn influences the temperature according to the tutorial. Make sense because those equatorial forest have less sunlight than the hot desert because it's is very cloudy. And doping a lot of water helps to cool down.

    So next is the wind. ITCZ, Horses and Polar front are all influenced by air pressure. and move during the year.

  10. #10
    Guild Member BlackChakram's Avatar
    Join Date
    Jul 2014
    Location
    Denver
    Posts
    64

    Default

    wind takes a while. its a little easier to do if you do the air pressure first. and when i was doing it for my own world, i discovered that you can be fairly rough with this. after all, its not like climates and biomes follow the rules 100%.

    And I would split it into two seasonal maps. Some areas that get high rainfall one season may get very little the other.

    For reference, here's the pressure maps I made for my own world I'm developing.

    winter
    winter.png


    summer
    summer.png

    (green is high pressure, yellow low)
    “What is a fantasy map but a space beyond which There Be Dragons? On the Discworld we know that There Be Dragons Everywhere. They might not all have scales and forked tongues, but they Be Here all right, grinning and jostling and trying to sell you souvenirs. ”
    ~~ Terry Pratchett

    - My fantasy gamebook
    - My old Traveller actual play podcast
    - My upcoming DND cloak and dagger actual play podcast

Page 9 of 16 FirstFirst ... 5678910111213 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •