Originally Posted by
Thorf
1) I'm using Wilbur to develop a world, continent by continent. But I've noticed problems when working with larger sections. My final goal resolution for the world map level is 0.5 km per pixel, which will leave me with a final map of 86,400 x 43,200 pixels. Obviously this is totally impractical for a single file, but it doesn't have to be if you split the world up into sections. Naturally, continents are the easiest section to work with, and even the largest is only a fraction of the full map. Even then, though, working with images of say for example 14,000 x 20,000, or even 11,000 by 11,000, I have found that I encounter problems - specifically, with Fill Basins. It produces a strange effect where large portions of the map get filled in at an oblique angle.
The other problem I encountered was with Precipiton Erosion, on a very large map of 22,000 x 14,000. The erosion seemed to work properly on the left hand portion of the map, but more than half of the right side of the map either experienced less or no erosion.
This all leads me to wonder: I've had none of these problems since reducing my fragment sizes to less than 10,000 pixels square, so could there be some fundamental problems with working on these super size maps?