So I thought I'd join in the fun. Here's a first shot at a mid-scale forest in Gimp:
trees1.jpg
I have lots of things I want to improve about it, but I'll let everyone else throw their tuppence worth in here too.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Well, a scale where it is meaningful to resolve the individual trees on the outskirts. So I guess one of the outlying blobs is about 20-30 feet across.
Ah... ok... If I had time to mess with your base, I would probably run a plasma filter at high turbulence for the bump map after masking if off. Perhaps even using a slur filter to get things with a slight "wind blown" pattern. Of course, I have no idea what I am talking about, just thinking of what might look interesting with the tiny amount of stuff I know about GIMP.
Joe
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
They look great... Fuzzy--as in like, with fuzz and stuff, not blurry--but very forest-y.
Okay, here's a slightly updated version.
trees2.jpg
Or (slight tweak)
trees3.jpg
Whilst doing this I remembered that I created an animated tree brush a while ago. Here is what it looks like in use (yes, it's unashamedly based on that rather nifty Narnia map that someone linked to recently):
example.jpg
And here's the brush.
I'll post this over on the resources forum as well for anyone that wants them.
Here's a couple attempts... a slight variation on the method Dan Chops developed as a variation on RobA's original regional map style.
They're only subtly different.
I like the second one more. You have to be careful when using some sort of bump-texture/caliuquer thing as it's really easy to spot if its covering a large single area. The second one seems to have abit of a variety in the texture while the first has an unvaried overlay over the whole patch.