step 2: create the photoshop layer to give it a 'wall' look
hi there,
started a new map today... I need a fortress for a future campaign
step 1: looked for a real flourplan of a medieval fortress (they always look better and more realistic than the floorplans I can imagine )
- cleaned it up, binarized it and croped (cropped?) it in Photoshop
step 2: create the photoshop layer to give it a 'wall' look
step 3: added the roofs in a new layer (using csuac)
Now it begins to look a little like a fortress
Next step tomorrow...
Looking good so far!
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... good morning! (6am in Berlin... )
After haven't had time on the weekend, I finished the fortress yesterday. Here it is.
Hopy you like it! If there is something to criticize/improve, please let me know.
Tim
Is there anyway to improve the water. Right now it looks very much like a texture. In a real lake, the ripples in the water would be influenced by the nearby shoreline, they wouldn't have the same orientation no matter where they were. Other than that, I quite like it, and I'm not really big on the "aerial photo" style.
I concur with rdanhenry. Otherwise it looks very, very good.
Nice finish to the land stuff. As rdanhenry says, the shoreline water would have an almost contour-like effect around it rather than the hessian-weave effect that you've got (at least when thumbnailed down that is). Have you tried using the rocks as a continuation into the water with a transparency fade to simulate moving into deeper water?
Cracking fortress though, very transposable to any setting.
Nice job overall.
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