I can always use some swords. As far as runes go, make em gray and put a very small and subtle outer bevel on em.
Soo.. was bored yesterday between work stuff and opened Gimp. Figured I would doodle something up and ended up making a sword. Not happy about how the outline came out, and it could perhaps use a few more touch ups, but here is draft one. As usual, feel free to use for Non commercial use with attribution. And if anyone has any tips or hints on how to make it better (I would like to get some runes carved into the blade perhaps), please feel free to share.
Last edited by jfrazierjr; 01-29-2010 at 09:57 AM.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I can always use some swords. As far as runes go, make em gray and put a very small and subtle outer bevel on em.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
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Here is an update. Added a few runes and a bit more highlights.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Looks good - I'd go darker with your darks though - perhaps a hard dark edge using the lines in gimp (sensitivity off, click then shift click) t0 make the outline very crisp.
I like it - it's got a rough-forged look to it.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.