Nice start, and great textures on the walls. I like the hand drawn / computer texture combo! Good luck in the competition and tell us all how you did!
So, I've entered a contest on another site - a private D&D forums site. This contest has Amazon gift certificates as prizes - 1st ($75), 2nd ($50), 3rd ($25).
Contest is in 4 categories - game setting, fantasy short story, create 3 NPC characters and/or "create a map with 25 locations for fantasy setting..."
I actually might place an entry 3 of the 4 categories - not NPC generation. Though you can only win with a single entry.
The map is of a temple, being used by a priestly lich named Lhessadrak. I plan to place this shrine on a smalll islet within a great swamp, accessed by a bone bridge.
WIP so far...
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Nice start, and great textures on the walls. I like the hand drawn / computer texture combo! Good luck in the competition and tell us all how you did!
I like the wall details... I can just imagine the buttresses and the vaults.
-Rob A>
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OK, I just created the first octagonal chamber. Though I still plan to hand draw the floor tiles, for now, its just a brick tile texture. Note the bloody cherub, at the top of the Fountain of Blood. This is the center octagonal chamber. More to come...
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The dissonance of that image is very interesting. The mixture of hand drawn and what I'm assuming is CG make for a strange blend that somehow works once you look at it for a bit. I think that middle ring may be the hardest part to get past though.
OK, I took away some of the CG, and put in a bit more hand-drawing. I fixed the middle tier of the fountain. I changed the ripple to something more accurate - still CG though. I hand-drew the flooring changed it into a bump map in GIMP, then composited in Xara.
WIP so far...
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That definitely cut down on the dissonance quite a bit. I think the thing that is bothering me the most is the blood smears on the floor. They should follow the bump map of the stones, and if there is that much perhaps there should be a bit more "flow" to the blood.
Was a body dragged from the fountain? There should be blood on the edge of the fountain as well then.
I thought about pooling some blood in the gaps between the floor stones. And yes, I should drag some more blood towards the fountain.
This next chamber is called the "Pit Room", and as you see, there's a large and deep pit in the center of this room. Bottomless... I'm not sure. But when the Lich (who is also a vivisectionist) fails in working with a given dead body, he chucks it down the pit...
WIP so far...
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That last one picked up some nasty white fringing around your pen lines at full scale.
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com