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Thread: 3d scan of imperfect globe to a 2d Equirectangular Projection

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    Default 3d scan of imperfect globe to a 2d Equirectangular Projection

    This is for the 3d Vaeya globe project I have in the world mapping section of these forums.

    I'm using blender.

    Just trying to find a way to reshape the UV map in such a way that the 3d globe comes out looking like a regular equirectangular projection.


    This picture shows the rough layout of the UV map. As you can see, it's nowhere near an equirectangular projection.

    TouchingUp.PNG

    I'm working from this imperfect sphere (which was a 3d scan that's been touched up, no mesh work has been done).

    Globegame Prototype work.PNG

    Here is what the mesh looks like overlaying the UV map

    Meshoverlay.JPG
    Last edited by Vigilus; 01-02-2019 at 04:52 PM. Reason: misspelling

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