What software are you using?
(You are correct that isometric tiles are made to be placed each row and column 1/2 offset)
-Rob A>
Hey
Im trying to get my isometric tiles to align properly but this always leaves alternative tiles of emptyness see image below:
http://imgur.com/RRRta
From what i can tell its impossible to line images of isometric tiles to be placed side by side due to the empty corners.
This is the example tile im trying it with http://www.clker.com/cliparts/9/b/0/..._1.svg.med.png
So how do engines with isometric tiles line up properly :S
What software are you using?
(You are correct that isometric tiles are made to be placed each row and column 1/2 offset)
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
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As far as I know this is the only way you can place them....or rotations of the same pattern.
Im am trying to achieve it in JS/HTML/CSS
And yes that is how they are placed ravells but the corners causes issues..ill look into js setting images with 1/2 offsets
Something like this should work with CSS:
You can figure how to clean up the edge overlaps, etc.Code:<div style="background: url(tile.png) repeat scroll 0% 0% transparent; height: 600px; width: 600px;"> <div style="background: url(tile.png) repeat scroll 0% 0% transparent; height: 750px; width: 750px; position: relative; top: -75px; left: -150px;"> </div> </div>
Here: http://testbed.cartocopia.com/test.html
edit - looks like you need to trim 1 row off your image to get rid of the white line...?
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
If you can, cu11, try to leave the JS out of that equation, as many end users browse with JS turned off. So if your stuff requires it to display correctly, it's going to look wonky to those folks.
Gidde's just zis girl, you know?
My finished maps | My deviantART gallery
My tutorials: Textured forests in GIMP, Hand-Drawn Mapping for the Artistically Challenged
I don't know if your programming paradigm permits this, but try chopping each tile into four triangular pieces, reshuffling the pieces into rectangular sections, and laying those out on a grid.
That is, if Rob's solution doesn't work for you, although his is more elegant since it's all in CSS.
Bryan Ray, visual effects artist
http://www.bryanray.name
Rob's suggestion works perfect... just quick question how do i work out the numbers if the tile i use happens to be changed in size ? Im assuming theres a formula ?
Rob's idea is exactly what i was trying to work out
Last edited by cu11; 01-31-2011 at 11:13 PM.
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com