Expanding the detail with relief, travel times, and haze tracker.
UVG - grand long map - v0.2.png
I'm working on a game map for an rpg game I'm writing, and the goal is to create a map that the game master can use at a glance to figure out where the characters are and how far they have yet to go. This is an early version: I've added the main locations, the connections, and the times between locations.
Legends, weather conditions, and more, to follow.
UVG - grand long map - v0.1.png
Expanding the detail with relief, travel times, and haze tracker.
UVG - grand long map - v0.2.png
Thanks. Yes, it is a bit based on that - it drops a lot of geographic accuracy to represent the voyage.
I'm also working on a player-version of the map, that will have space for notes and additional discoveries.
So does the forest of meat really have trees made of meat? Or maybe bark covered fleshy trees?
My new Deviant-thing. I finally caved.
29. The Forest of Meat
Long ago somebody, somewhere thought it would be a great idea if easily harvested protein grew on trees, so animals would no longer have to be slaughtered for their flesh. Then somebody, probably a mad druid, thought exploiting trees for their meat was cruel to the trees and gave them teeth and claws and venom-laced root lances. If it sounds like the Forest of Meat is a bad place to be, you might be right.
So what about these refracting trees? Do they have leaves made of glass?
My new Deviant-thing. I finally caved.
That's a weird area.
20. The Refracting Trees
Light bends oddly here, the bark of the trees coated in a slimy sheen. Long ago mad experiments created tree-silicon symbionts and now most voyagers wear neutral-density eyewear, lest the strange geometries scald their minds.
Distances break with confusing abandon and most voyagers stick to the ditch roads left by the centuries of heavy vechs. Fools wander off and are lost in the broken planes of light. Nomads prefer to avoid these wooded, stream-carved lands altogether.