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Thread: The Wandering Lands

  1. #1
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    Wip The Wandering Lands

    I've been working on a world map for an upcoming TTRPG campaign, and this is my first sketch.

    In-universe, the landmasses move, so north (as read by a compass) isn't really a meaningful direction. So I thought to place something at "parallel 0" to more or less work as a magical, stable north. Not entirely sure I love that though ... at least not with this current landmass.

    landmass.svg

  2. #2
    Guild Journeyer Ink_alpinist's Avatar
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    Hi desrivieres! Nice map, good start. As for what to position in parallel 0, I would dive into your worlds lore. Like, is this point a really powerful magic concentration? Who made the map, a mage scholar?

  3. #3
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    Quote Originally Posted by Ink_alpinist View Post
    Hi desrivieres! Nice map, good start. As for what to position in parallel 0, I would dive into your worlds lore. Like, is this point a really powerful magic concentration? Who made the map, a mage scholar?
    Thank you! The idea was more or less to put a place of Magical Interest there. I ended up drawing some other landmasses, and I think placing a small island there helped with the focal point problem (even if it might seem a bit more artificial - but that's fine. The lands *are* artificial, anyways)

    I tried to place some color and some coastline embelishments, although I'm not sure about the textureless sea ... I think I'm gonna try out some textures before fleshing out the land.

    wandering_lands.png

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