Page 1 of 3 123 LastLast
Results 1 to 10 of 29

Thread: Thoughts on Whirlpools

  1. #1
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Question Thoughts on Whirlpools

    So...I've seen a lot of maps that have Whirlpools thrown in...two recently here on the site...

    And of course, most mapping programs have a whirlpool symbol built in...and Most graphics apps can do a whirlpool effect...so there's an attraction to them.

    So I'm wondering...how many of you mappers have not only implemented Whirlpools in your maps, but actually featured them in some way during play?

    I kind of imagine (because I'm guilty of it too) that its one of those things thats cool to put in during the mapping phase, but never becomes a practical function of a game setting or encounter progression. Are we using whirlpools as "hey neat there's a whirlpool on the map" or is there an actual game function in plan?

    Discuss
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  2. #2
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    The only whirlpool I have ever seen, at least that I remember, being used was in the last 'Pirates' movie which isn't an RPG which should tell you my answer.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  3. #3

    Post

    I tend to think of whirlpools as temporary so they don't get into my maps.

    Even an area prone to whirlpools might just receive a hazard symbol or something.


    Sigurd

  4. #4
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,606

    Default

    Scylla and Charybdis were two monsters in Greek mythology guarding the strait of Messina between Italy and Sicily. Charybdis was a monster with a big mouth that would create a large whirlpool that would drag ships to their doom. There are nasty currents in the area and a recurring whirlpool of varying size that can be dangerous. For the most part, though, whirlpools are transient if dangerous phenomena and I don't normally feel the urge to include them on a map unless it's to scare the players.

  5. #5
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Default

    Ditto what everyone else said. About the ONLY time I would think of putting a whirlpool on a map was if it was meant to be a stylistic map in a hand drawn style. Kind of like middle ages mappers who might put dragons or sea serpents to denote dangerious areas. To my mind, most styles of maps just don't lend themselves to using such a symbol.

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  6. #6

  7. #7
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    331

    Default

    Whirlpools will form where two tidal surges compete. I've put a few in on maps I've done on occasion. It's usually to add a little excitement in on a tedious sea voyage.
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  8. #8
    Guild Journeyer Airith's Avatar
    Join Date
    Sep 2007
    Location
    Canada
    Posts
    110

    Post

    they take up space but on a serious note, great environment hazards I guess.
    And our time is flyin', see the candle burnin' low
    Is the new world rising, from the shambles of the old
    ~The Rover - Led Zeppelin

  9. #9
    Community Leader Facebook Connected Badger's Avatar
    Join Date
    Feb 2008
    Location
    Morton, TX
    Posts
    1,473

    Default

    I don't use them on maps unless it would be to indicate... treacherous waters, dangerous water related areas... I have on occasion implemented whirlpools in play but the PC's were usually in a fantastic area like a demiplane or other such planes....
    Have Pen. Will Map.
    Have Dice. Will Travel.
    GM for Hire | Artist and Cartographer | Free Quotes on

  10. #10
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    My PCs are about to go up against an awakened kraken in a big sea battle (for those who are interested they played the Dungeon adventure with the Tharizdun worshipping aboleth that had a pet kraken ... and got their asses kicked. They are now heading back for the rematch, but the kraken has grown as it has been fed the fears of a city). I plan to include an encounter with a couple of ships and a whirlpool. The idea is to have a repeating sea texture to provide a large sea playing area. Then use 2 ship stamps and a whirlpool stamp as well as rocks and suchlike to give the terrain. The ships will be racing to get to or past the whirlpool and be fighting a running battle as they go. I just hope I can construct it all in a way that plays smoothly.

Page 1 of 3 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •