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Thread: My first try with sketchup

  1. #1
    Community Leader Facebook Connected tilt's Avatar
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    Default My first try with sketchup

    Still have a long way to go - but this is my first simple attempt at using sketchup.
    Biggest problem at the moment are mostly getting things to stay at ground level in the model. I had to slowly move the ground to stay under the house, and just about all the trees were hanging in space - mostly under and far away from the house.
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    regs tilt
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    Guild Journeyer Marken4's Avatar
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    Looks... noobie. But you'll be an expert soon enough ^^ Good luck! Maybe I should post some of my models too...

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    Community Leader Facebook Connected tilt's Avatar
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    *lol* - yep, very noobie - I hope to get a little better by practicing and watching some tutorials
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
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    Looking pretty good to me!

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    Community Leader Facebook Connected tilt's Avatar
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    hehe.. a long way to go to make iso-dungeons - but I get the basics.. I miss a coordinate box where I can input where stuff goes (perhaps its there - but I haven't found it) so I can make sure that stuff lign up - I guess that just my mind wanting it to function like 3D studio Max did in the olden days
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
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  6. #6

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    Any areas you want any help with?
    I've built hundreds of London Underground station models for work in Sketchup, so might be able to give you some tips.

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    Community Leader Facebook Connected tilt's Avatar
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    cool... right now, I'm experimenting with trying to make a simple dungeon - basicly getting the structures to stick together.
    I made 3 boxes (2 rooms and a corridor) and what I need is how I can get the corridor to be "a part" of the structure so I don't get double thickness walls there. And how do I move down all the floors to the same level. (I made them by using offset and then push them down).
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    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

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    Administrator Redrobes's Avatar
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    Welcome Nathanael, and yes please. Some basic guide lines on how to make some fairly simple places and the best tricks to get you there fast would be a great help to many of us. Does sketchup have layers and does it do boolean ops on those layers. That seems to me to be the obvious building block process. In tilts case that would mean he could easily subtract the corridore from the model.

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    Community Leader Facebook Connected tilt's Avatar
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    yep... and I for one would love to see some train station models as well

    EDIT: attached latest try - handdrew then outline of the "dungeon".
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    Last edited by tilt; 11-30-2010 at 11:45 AM.
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

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    Guild Artisan geamon's Avatar
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    I know what you mean about the coordinates haha. My experience is with CAD based programs for the most part so I can imagine you wanting to easily type everything in.
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
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