Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Isla de la Muerte

  1. #1
    Guild Member Facebook Connected sarawinter's Avatar
    Join Date
    Jan 2019
    Posts
    60

    Wip Isla de la Muerte

    I'm designing a board game for ages 10+ where the aim of the game is to try not to die.
    It is set in a Caribbean-ish set of islands.
    Here is what I have so far...

    Plain:
    board0008.jpg

    With locations and routes:
    board0007.jpg

    What do you think?

  2. #2
    Community Leader Kellerica's Avatar
    Join Date
    Nov 2014
    Location
    South Scotland (originally Finland)
    Posts
    2,835

    Default

    Looks pretty dope so far!

    One thing I do notice, however: right now your overall map and the font you chose are not in sync. The typography says worn, tattered out pirate map, while the map itself looks more like a bright, clean map you might find at a tourists' info.
    Whichever aesthetic you want to embrace is fine on it's own, but all of the elements in the design should contribute to the same visual message.

    Now I personally would love to see this taken to the extreme of an antique pirate map - lay on some heavy parchment textures, set the tone to a more sepia/brown one, but that's just me and my love for dark stuff.

    If you want to stick with the look you have going on so far, it could maybe benefit from a tad stronger line on the coast, and like I said from a more fitting typography. The overall look here is pretty solid, and I think the layout of the islands works. Certainly on the right track here, so keep at it!
    Homepage | Instagram | Facebook | Artstation
    Just give me liquorice and nobody gets hurt.

  3. #3
    Guild Member Facebook Connected sarawinter's Avatar
    Join Date
    Jan 2019
    Posts
    60

    Default

    Quote Originally Posted by Kellerica View Post
    Whichever aesthetic you want to embrace is fine on it's own, but all of the elements in the design should contribute to the same visual message.
    Wow, you are absolutely right! I had not thougt of that. I will definitely think about it and see which way I want to go.

  4. #4
    Guild Member Facebook Connected sarawinter's Avatar
    Join Date
    Jan 2019
    Posts
    60

    Default

    Quote Originally Posted by Kellerica View Post
    Now I personally would love to see this taken to the extreme of an antique pirate map - lay on some heavy parchment textures, set the tone to a more sepia/brown one, but that's just me and my love for dark stuff.
    Ok, I have tinkered with it in photoshop (not my strong suit), but I don't have the right textures yet. But here are a couple of variants:

    board v20007b.png

    board0007.png

  5. #5
    Guild Member Facebook Connected sarawinter's Avatar
    Join Date
    Jan 2019
    Posts
    60

    Map

    Reviving this thread... I have a new version of map which I like better. What do you think?

    board v20007.png

  6. #6
    Guild Expert Facebook Connected XCali's Avatar
    Join Date
    Nov 2016
    Posts
    1,671

    Default

    I also like the latest one better. The more saturation on the colors increased its appeal.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  7. #7
    Community Leader Kellerica's Avatar
    Join Date
    Nov 2014
    Location
    South Scotland (originally Finland)
    Posts
    2,835

    Default

    Welcome back!

    I think it looks pretty nice! I personally find myself really liking the second to last version... but then, I'm a huge sucker for gloom, and in sake of fairness, for a board game the more cheerful colors can be the better choice.
    Homepage | Instagram | Facebook | Artstation
    Just give me liquorice and nobody gets hurt.

  8. #8

    Default

    I'm really gonna love this last option. To be honest, when I looked at it, my thoughts were immediately transferred to childhood, when I spent hours watching such games.

  9. #9
    Guild Journeyer
    Join Date
    Apr 2020
    Location
    France
    Posts
    118

    Default

    I like your last version . But i have to confess that i don't like the texture. I find it too sharp, blurrying the lines

  10. #10

    Default

    Do not stop, please share your new work with us!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •