Hey HO! Vellum. Glad to have you back
Looks like you are off to a nice start.
Hey all, been away awhile, life playing tricks LOL. Just something I've been working on and off on. Comments always welcome, there's a ton of stuff to learn in 3d
Vellum
thirlwall render 4-24-2015-3.jpg
Hey HO! Vellum. Glad to have you back
Looks like you are off to a nice start.
Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.
Please take my critiques as someone who Wishes he had the Talent
Hey Vellum. Welcome back! Nice looking castle.
THW
Formerly TheHoarseWhisperer
Hi Vellum, this is indeed a great looking castle. I really love this kind of high shield walls and the proportions look very good! Sorry, i have no experience with blender, but i'm looking forward to see how this will develop
Hey thanks guys, a little encouragement always helps to keep ya motivated LOL. Like with photoshop I struggle with blender some also. I've just been learning the UI and basic modeling, so nothing spectacular is gonna happen atm. The lighting needs improvement so that you can see the roof lines / crenelations better. My game plan for this is to end up with a rendered piece, how well that turns out is to be seen!! I'm in the process of working out the window opening and some more work on the front entrance. Another screen shot.
thirlwall render 4-24-2015-2.jpg
Blender 2.73a has a cool nodes section for texturing and displacement mapping
http://blenderartists.org/forum/show...ghlight=castle
and
http://blenderartists.org/forum/show...ghlight=castle
and well your post
http://blenderartists.org/forum/show...ghlight=castle
--- 90 seconds to Midnight ---
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--- Penguin power!!! ---
Thanks John I didn't see the thread on BA on the Copenhagen Castle, been following 3dmedieval for awhile. he has a pretty good set there. So far I haven't a clue on texturing and displacement maps, still in the modelling stage. Windows / opening cutouts giving me fits LOL
V
Had some more time to play, couple of updates to the model. Changed out the entry to recessed arch w/ arched doorway, worked out how to punch out the windows, have about 2/3s of them done. watched a tut on lighting, so these screenies are a tad better, well at least I hope so LOL.
thirlwall render 5-3-2015-1.jpg
thirlwall render 5-3-2015-3.jpg
thirlwall render 5-3-2015-4.jpg
Still have a few modelling / mesh issues to work out, but so far I'm fairly please the way its working out. Comments or suggestions always welcome
Vellum
This is sweet.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
Another small update, I've got all the window openings in and added chimney flues LOL. I watched a short lighting tutorial and tried it out. Don't know if it really made a difference in the lighting but I did learn a tiny bit about cycles render, so that was a good thing. I have some of the interior but I'm going to let that slide atm, to much other stuff to figure out.
thirlwall render 5-7-2015-4.jpg
thirlwall render 5-7-2015-5.jpg
Any of you guys use blender? If so shoot me some critiques on this, I can use all the help I can get
Vellum