Yours is a quite difficult question.
Actually I consider that getting reasonable scales that the eye interprets correctly is the most difficult problem in realistic, relief 3D mapping. Doing only 2D more or less symbolical maps frees of all these problems so that this is a simple solution to your problems.
More in detail why happens what you see happening.
As you want to show relief (e.g 3D) you are necessarily confronted to the question what the scale of this 3rd dimension is, compared to the other 2 usual horizontal directions.
For instance suppose that you want to show a 2km high volcano ridge on a map which is 40kmx40km in 4000x4000 resolution.
So horizontally you get a resolution of 100 pixels/km.
Suppose that the volcano's outer slope is 30° and its inner slope is 60°. That means that if it is 2 km high, the basis of your rim is about 4.7 km. And that means that it takes 470 pixels !
Now you understand what the eye is doing with your map - it sees a volcano like shape and interprets the rim as being a few km wide. Then it sees the whole map which is some 1000 times bigger and concludes that the map's size is a few thousands km.
All that happens of course subconsciously. Btw the same trick happens with rivers too - your eye considers them big and concludes that the whole map is big too.
That's why you "see" a continent and not an island.
So what you need is to make the width of the rim about 1/10th - 1/20th of the size of your map if the whole map is supposed to represent some 50 km or so. You also need less and wider rivers.
Of course that is something that you won't get by using the ridged multifractal with standard setting. This setting is adapted to continental scales so that everything you'll do will look like a continent (that's where Wilbur is basically good).
If you want to represent much smaller scales than continental, then you must change the fractal setting and unless you really master the underlying maths, you have about 0 chance to find the right setting.
My personnal solution to this problem is that when I want to do a realistic relief map with a size of less than a few 100 km, I simply draw it by hand.
I use then eventually a fractal software (like Wilbur) with specific setting only to get realistic textures on specific places of the map.