I did another quick example using the same technique to show how to make a different kind of island / continent with two different mountain ranges. You can draw contour lines / strokes at different altitudes to get the desired results.
http://www.ridgenet.net/~jslayton/Fu...ol2/index.html shows how to use Wilbur's tesselation tool to create an island-type landscape.
I did another quick example using the same technique to show how to make a different kind of island / continent with two different mountain ranges. You can draw contour lines / strokes at different altitudes to get the desired results.
Gee whiz - where was this when I was trying to come up with my "volcanic island steam-punk pirate base" map!
Thanks muchly!
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
This is awesome stuff Joe!
ah crap. your reading my mind... guess i'm gonna have to get a new one.
Photoshop, CC3, ArcGIS, Bryce, Illustrator, Maptool
I like the second one better. Starfish Island is interesting, but the second one has much more the look of a place.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Hi there. been trying this out, but I can't seem to have much luck generating the surface....
When you say draw a stroke, was that a continuous stroke for the outline? or is that made up of several strokes?
You also mention about seting base height for each stroke - is that the 'Point Height' ?
sometimes on the vertical stroke lofting, the points are not always ordered correctly (on top of each other goes back on each other or sometimes out of the viewer) , which I think is an error on my part for not drawing the stroke correctly.
I get as far as generating the surface. up till then it' looking similar to your tutorial.
any ideas? Im sure I'm not 'getting it' somewhere.
cheers
The height to be used when putting a point into the display is indeed "Point Height". A stroke is the points generated by moving the mouse before releasing the mouse button.
It look as though you have lofted one of the strokes but not the others. Most of the points on the surface are at altitude 0, which will give a flat area. You can place the mouse over a point and
The idea is to draw the coastlines at 0 altitude to define the shape of the island, then draw higher areas to define the ridgelines and valleys. It should go "set altitude to 0, draw coastline stroke, then set altitude to desired ridgeline altitude and draw ridgeline stroke(s)." The loft tool can be used to set a desired profile for a stroke rather than just a straight line at constant height.