I think this works well at the micro level as well. I looked and saw just a snapshot of a section of river with a handful of outcroppings. Smudges are marshes and with some different colors it works as an encounter map almost as is.
BOB
I started this a little while ago but I had a hard time figuring out how to make tree's and Mountain's to fit in with the land and water style (no tutorial's followed for this).
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Note: The brown smudges are were the mountain range's will be placed. They will most likely be moved and or changed or deleted entirely.
I think this works well at the micro level as well. I looked and saw just a snapshot of a section of river with a handful of outcroppings. Smudges are marshes and with some different colors it works as an encounter map almost as is.
BOB
We do not stop playing because we grow old.
We grow old because we stop playing.
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Yeah.. That could work.
Mountains can be done with standard triangle-shadowed-minimalistic slyle. Because of black lines in sea it must work nice.
Oh I know I have used those Mountain's. I haven't just been able to make them work.
Something like this doesn't work?
unnamedmap2.jpg
The "fuzzy caterpillar" style might work OK on this map, as well:
fc.png
-Rob A>
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The reason why I didn't pick the upside down V mountain's is that it is hard for me as I don't have a tablet and I have very shaky hands.
Dude, don't worry about shaky hands - mine are almost as bad as Charles Schulz (Peanuts). Just draw things bigger than you need them and then shrink them down a bit...that's what I do.
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Okay! I will do that.