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Thread: Keep on the Shadowfell level 1 - by tfwoods3

  1. #1

    Post Keep on the Shadowfell level 1 - by tfwoods3

    Map (Click to enlarge)

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ID:	109581


    Created in: Photoshop

    Review

    The sense of dilapidation in this dungeon is very well depicted. The floors are cracked and discoloured, the walls are pitted and dried blood stains on drainage grilles speak of a history of suffering in this dank and sorded place. The texture work in this map is superb as are the colour choices.

    Original Thread

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  2. #2

    Post

    Wow, thanks a lot, I'm glad you guys liked it! I hope to make more in th future

  3. #3
    Community Leader Gandwarf's Avatar
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    And another great pick. Love this map as well
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  4. #4
    Guild Novice Blamenck's Avatar
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    This is fantastic! Looks official, you know, real?

    Seriousley good.
    My first (and only) maps to date!:
    Coa'q Island
    and Pinser Shore!


    I know a guy with a website all about GIMP - have a look (he hardly has any members so he needs helping out)

  5. #5

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    Nop, official ones are way to simple XD

  6. #6
    Guild Novice Blamenck's Avatar
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    Quote Originally Posted by zenram View Post
    Nop, official ones are way to simple XD
    Yeah.

    I was looking at a map in a book the other day and thought "wait a second, the guys at Cartographers Guild can produce maps way better than this".

    I think that these people should be getting paid for what they do!
    My first (and only) maps to date!:
    Coa'q Island
    and Pinser Shore!


    I know a guy with a website all about GIMP - have a look (he hardly has any members so he needs helping out)

  7. #7
    Guild Journeyer
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    Great take on it!

    loyd

  8. #8

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    Thanks for the comments guys. I think in the books they keep their maps intentionally simple so that you can interpret it any way you like. And also, it cuts down on costs and time.

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
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    It's probably about money...it is a business after all. The maps we all make are because we love to make them and therefore spend a lot of time on them. That time means more labor hours and higher costs. Then there's is the cost of printing, too. Simple = fast = cheap. If I got paid the same thing for my maps as what I get for stained glass per hour then my maps would go for a couple of thousand dollars. I don't think there'd be too many companies willing to fork that out but I keep hoping that EA, Sony, or one of those big boys will come knocking
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10

    Post

    I wouldn't mind doing maps like this one for $100 bucks a pop

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