Oh and here is the donjon generator output
DonJon.jpg
Hey all - Figured i'd toss my hat in the ring...
I made the hovel in CC3 and the rest in photoshop. The lit fire takes a little away from the abandoned part of the description, but perhaps it is permanently lit by one of the witch's spells or something
I'm debating whether I should display the hovel with a roof in this map and then maybe do an insert off to the side with the inside of the hovel displayed...thoughts?
Thanks!
### Latest WIP ###
Witch Hovel.jpg
Last edited by anomiecoalition; 07-11-2017 at 01:36 AM.
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.
Oh and here is the donjon generator output
DonJon.jpg
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.
Great start
I like the murky water
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Here's a version with the landscape and floor plan separated...better or worse???
### Latest WIP ###
Witch Hovel_v2.jpg
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.
Looks great AC! You are setting the bar high for everyone entering this challenge.
My one nit pick is on the floorplan version where the outer wall meets the ground outside, you have a shadow on the wall that stops abruptly at the border with the ground. My eye sees it as the floor is above the wall and the shadow comes from the raised floor onto the wall not from the wall onto the ground.
I cut a piece of your map to show it the way you made it on the top and how it looks if the shadow extends out a little from the wall over the floor ( on the lower half ).
Witch Hovel_v2 copy.jpg
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Thanks for the praise Bogie! Took your advice and added a glow to the outside of the building. I also took Wired advice and gave the fire a blue tint.
### Latest WIP ###
Witch Hovel_v2.jpg
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.
Maybe try paler text against the dark background in the inset? You could get rid of the pale halo around it then.
(might not be your style, though )
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Good call Mouse!
### Latest WIP ###
Witch Hovel_v2.jpg
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.
Small Update - Gave the witch a name and added a little picture of her to the background of the text
### Latest WIP ###
Witch Hovel_v2 - CG.jpg
*Most of my Maps can be seen in full resolution on my blog*
*I've made some of my maps into full adventures available for download at DriveThruRPG.com or Paizo.com
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.