Results 1 to 9 of 9

Thread: WIP: Quick medieval building

  1. #1

    Wip WIP: Quick medieval building

    Here’s a little project I’ve been working on this week. The photo below is the original model, which we're copying: a medieval building with a basic ground floor and a more detailed upper level.

    medieval_bldg_original.jpg

    Goals:
    • Reproduce the ground floor with the arched doorway
    • Design a multi-level top with changing window types & positions
    • Randomize asset placement: sign, lamps, and roof deco
    • Blender render
    • Get it done in less than 3 days


    irst step: creating textures and 3 meshes for this building – the lamps, the sign, and the pikes (Blender). All the geometry was created in the UP modeler. Asset creation took about 2 hours.

    Here's yesterday's work:

    medieval_bldg_0.jpg

    First piece: ground level + door. Time to complete: 2 hours.

    If you look at the arch stone placement, you might be able to see that I randomized the extrusion to make it look more authentic. This randomization took very little time in the modeler.

    Disclaimer: I work for the company that makes the modeler. These projects are a way for us to test design and features to see what sticks and what doesn’t.

  2. #2
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Default

    Very cool building! I like the almost higgledy piggledy style of the upper floors.

    monks

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Neat stuff...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    looks very nice... the ground is a little distracting though
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  5. #5

    Default Medieval Building: Session 2

    Thanks, guys!

    Here’s the first part of the upper level.
    (For the rest of this model, I’ll be using more procedural modeler features to get some easy variety. Basically, it means different wall textures, window geometry and so on. It has its own set of constraints but speeds up the work. That’s why you see many models instead of one - the renderer generates variations of the main model)

    I regenerated it a few times to get some variation. When I regenerated the geometry, the door and window placements changed. So did the sign position.










    Also, a couple of wireframes:




  6. #6

    Default

    Gosh Claudia, this is fantastic! A couple of us here have 'City Engine' which in your line of work it is very likely you have heard about. how do you go about doing the procedural variation with your application?

  7. #7
    Guild Apprentice Facebook Connected SilenBlade's Avatar
    Join Date
    May 2011
    Location
    A, A
    Posts
    43

    Default

    Briliant Job!

  8. #8
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Good job! Please tell us more about Urban PAD: How is the workflow? Are screenshots available?

  9. #9
    Community Leader Lukc's Avatar
    Join Date
    Sep 2011
    Location
    Seoul, South Korea
    Posts
    1,573

    Default

    So, how is it turning out?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •