It looks like a terrific start, imo ! I love what you did with the background.
WIP of a map I'm doing for a friend's story. Much of the information is still lacking (see "Bircos" as an example of how it will be featured), star ships, space stations, citadels, ship yards and mining rigs will also be added soon.
I received a nice, detailed description, but just for this I think the in-story description has a nicer touch.
Galhemna was one of a triad of systems that formed the beating heart of the region. Jan-xhai was a nexus of trade, a port of call for the thousands of ship and cargoes – legal or not – that helped provide the Veiled Reaches with everything it needed. Natuos was the nerve net that controlled that heart, the epicenter of corporate and governmental control that guided and directed every action and effort in these sectors and Galhemna… Galhemna was the immune system, purifying and protecting.
A Security Force of nearly two hundred warships protected eight planets and thousands of transports, personnel transports, construction vessels and shipwombs. Freighters came in laden with raw materials and equipment and either left divested of their cargo, or laden with the industrial offerings to bequeath to the smaller military bases throughout the Veiled Reaches and its adjacent sectors, each of them fed from Galhemna’s relentless industry. Citadels hung across the orbital tracks like scattered pearls, there to defend the system from any invader. Minefields, far denser than the one that had greeted Yunl’ro, had been laid down across libration points, and where they had not been, networks of augur drones and pickets prowled, ensuring that any attempt to slip into the system would be doomed to failure.
Deeper in-system, sullen formations of battleships stood watch over garrison moons and strip-mined planets, awaiting orders to deploy. Vast networks of shipwombs sprawled through asteroid belts and hung in orbit over the cracked remnants of the inner planets, the ore and metals of the shattered worlds feeding Galhemna’s armouries, factories and construction yards. Despite all this, the system was consuming resources faster than it could harvest them. For the past decade and a half, Galhemna’s rate of production had been rising, its demand for more workers, more ships, more raw materials and refined products increasing steadily. The number of shipwombs, factories and armouries had more than doubled and the system’s output of war material had trebled. A response to the piracy in the region. That was the official explanation. The Veiled Reaches were wealthy and far from the Compact proper. Such a combination always attracted a criminal element and the Unbound in this region were annoyingly persistent, unexpectedly aggressive and frustratingly capable.
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That's awesome. Nebulae are very difficult to do so they look good and this definitely does.
I agree. My nebulae have never got past the amorphous cloud stage, so I definitely appreciate what you have done with the background
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thank you for the kind words. I managed to put in some work on this yesterday, but Progress will be slower now due to commission commitments. I decided to add a scale, though I'm not certain if this will be the final version.
galhemna__for_proximal_flame__version_4_by_stratomunchkin-dbrnbxr.jpg
Edit: If you find awkward Instances of capitalization in my Posts, it's due to me being condemned to use Internet Explorer with my country's Settings at work...
Last edited by Wired; 10-25-2017 at 02:22 AM.
Okay, that is AWESOME. Love the color, love the layout (especially the layout - that semi-perspective look rocks). A definite contender for the next Atlas Awards, if you finish it by the end of the year.
Thank you, Ilanthar!
I had a few minutes (hours?) to spare on this. I'm still a good deal away from being finished, but I'm getting closer. Getting those basic 3d models done and colored is still a pretty new thing for me.
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