I Like the new avatar
I had a few minutes at work today and found my old files, so I figured I'd dust this little thing off and see what modern rendering tech would and modern lighting calculations would do. Looks pretty cool actually. This is only a test render...So I can see what needs tweaking. I can already see a few things that need some work, but I'd love any feedback on what you guys think needs work...
Also, if anyone would like to donate a high quality map that would look good on the piece of paper in the background let me know Something black and white preferably.
guildscene.jpg
I Like the new avatar
I like the second link! It's already not colored and has the rough edges. I'll see if I have time tomorrow to do some more work on it.
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So awesome !
What programs did you use to create this beautiful piece? really nice. Thought the lower blue reflection on the feathers base seemed on the wrong side, but other than that looks so real. Have some reps.
This is all done in 3ds Max. I made the original in 2006 I think. It's what the sites logo is made from. Thanks for pointing out the blue anomaly, I'm not sure what's causing that but I'll take a look. Lighting anomalies are not my strong suit. Lol
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Leaving my computer rendering a 1080 version overnight. I think I fixed the blue light on the feather, and I implemented thomreys map. I need to rough it up on the edges though, too clean. Also made the lighting a little less harsh. We'll see how it looks.
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Eager to see it
So here's my overnight render. I think it's pretty awesome looking. As I said, I need to make the edges of thomrey's map a little more torn looking. I also need to work on the opacity of the feather, it's too "cutout" looking. I may actually take one of the feathers that my pet turkey drops in my yard (not kidding, I have a pet turkey) and photograph it in higher res. Good stuff. Anyways...Please tell me if you see any areas for improvement other than what I mentioned.
1920x1080_GuildRose.jpg