I can probably answer the FT3 side of things as I am responsible for perpetrating that particular bit of software.
FT was developed way back when the Program Files directory wasn't protected. It tries to save its files into the install directory, which newer versions of Windows do not allow. I recommend installing FT3 into some location not under Program Files for best effects. This problem behavior is also present in the full version, not just the demo. This is the sort of thing that can happen with a piece of software developed back when dates started with "19".
FT3 uses two main pieces of information to generate the final data fora world: a fractal field and user editing. You can paint higher mountains, more water, and so on using the painting tools. The Editing size is the number of editing samples across in the world (small=256, medium=512, large=1024). Note that these sizes are fairly coarse in the worldwide scheme of things, so I usually recommend 4000 or so. See http://www.fracterra.com/CGTutorial/index.html for examples.
The basic idea is that there is a mathematical function that determines the character of the landscape generated, with different function having different characters. I recommend using the "RMF with Perlin's Improved Noise" if present in your version. It has the best overall appearance and fewest number of bugs. See the referenced tutorial above for more discussion.
It's the amount of temperature retention caused by greenhouse gasses in the atmosphere. A value of 1.0 means no greenhouse effect. The base temperature calculation used in FT is "374K*greenhouse*(1-albedo)*(light^0.25)" where * is multiplication and ^ is exponentiation. If I recall correctly, this formula came from "World Building" by Stephen Gillett [ https://www.amazon.com/World-Buildin.../dp/158297134X ] - page 67 if you'd like to check the assumptions.
Yes.
You have a world a third the brightness of Earth receiving twice as much solar radiation. Those high temperatures seem reasonable under those conditions. A simpler solution is to pick your desired base temperature and go with that. Adjusting the physical parameters is fairly squirrelly and it's hard to get useful results.
Note that there isn't any parameter for orbital radius here, which will have a huge impact on your results.
I have not looked at the GURPS Space stuff for a very long time, so I don't know what the assumptions of their computations are, sorry.
See the above-referenced tutorial for a short discussion on the limits of FT's climate model.