Results 1 to 3 of 3

Thread: experiments for map making in Blender

  1. #1
    Guild Novice Ishmael's Avatar
    Join Date
    May 2012
    Location
    north new jersey
    Posts
    5

    Default experiments for map making in Blender

    Here is an experiment I've done for making maps in Blender
    From a map supplied by our GM, I made scenery in Blender that sorta matched it using building models from opengameart ( cc-0 ) and some buildings I made for 3d printing for modern micro-armor ( 6mm) wargaming.
    I figured all I had to do was render it from the top, down and it should be good
    Clearly I need to learn how to texture scenery and lighting better ( I'm okay with modeling though )

    Step 1
    bordertown.png

    Step 2
    top_view_for_paths.png

    Step 3
    bordertown_render_1.png

  2. #2
    Guild Member IllustratedPageBookDesign's Avatar
    Join Date
    Sep 2021
    Location
    Texas, USA
    Posts
    73

    Default

    I hadn't thought about using Blender to create maps -- thanks for sharing!

  3. #3
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,250
    Blog Entries
    8

    Default

    Thats pretty neat. I tried Blender some years back and found the user interface hard work. But I am told that it was accepted by the devs that it was lacking and completely re-engineered and is now much superior to how it used to be. One day I will have another go at it. Without question it is a very powerful app and can do amazing things and it just takes a lot of learning. Have a browse through some of the maps by the member Falconius who has supplied some wonderful examples over the years.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •