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Thread: Zal Zind

  1. #1

    Wip Zal Zind

    Hi all,

    This is a map I've been tinkering with since I started spending time on this site, and I finally decided I'd like to post it in the WIP forum. It started out life as a hex map for an RPG, where each hex represented more or less a week's travel and featured a unique destination. Then I thought, given that the way I was designing it made exact scale relatively unimportant, it would work just as well and look better as a realistic landmass divided into Risk-style areas. So that's what it turned into, and this first pic shows the stages it went through as I learned through the forum. The first stage is after having downloaded Ravenstar's calligraphic map symbols; the second is after having read Ascension's antique map tutorial; and the third is after, well, having read a ton more tutorials as well as researching historical maps and fonts on my own, as well as designing my own set of historical mountain brushes. Ironically, it now has an exact scale because that's part of the look.

    zal-zind-history.jpg

    And now, this second (large) picture is the current state of the map. I'd be interested in any comments, critiques, suggestions, etc. and I can talk about techniques I used if anyone's curious. A couple of things I'll note: one is that I've got a couple of different sizes on the labels and forest symbols, and I'm curious what people's opinions are about whether these elements look better smaller or larger. Two is that I've got a lot of text over linework, which I'm planning to typemask (I did the word "Zind", near the right-hand edge of the map, as a test). I'm curious if anyone knows whether or not a non-destructive typemask is possible in Photoshop (I did mine by making a selection of the stroked text and using it to actually delete the linework -- one copy of it anyway).

    Fonts used include the free downloadable fonts Opera Lyrics Smooth (area labels) and Decadence Condensed (large "ZAL ZIND" at lower left), as well as Garamond Italic, Didot Regular and Modern No. 20 Regular.

    Sotfware used is Photoshop CS3, except that the map frame and grid lines were created in Illustrator CS3.

    zal-zind-latest.jpg
    Last edited by Bill Hooks; 07-22-2010 at 04:04 AM.

  2. #2
    Guild Journeyer Aelyn's Avatar
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    Hey Bill, nice work I really like to see the progress of your map, it sure looks like you learned a lot. The result is a pretty map, though I would probably make some minor changes.

    For example, I like your mountains, but compared to the water lines around the coast they look rather dainty. Maybe you can make these lines stand out a little less? I'd also suggest you tone down the saturation of the map to some extend, it seems very bright. Old maps tend to lose colour. And now about the tags: Maybe you can simply add an outer glow or something so they stick out more? A light stroke could also do. If you want your map to be old, you should consider emulating ink bleed as well. (There are some threads about how to do that on the guild, I'm not an expert either)

    Now enough of that grumbling! I really like everything around the Zal Zind name tag, it adds to the flair. Zalometers! My favourite word of the day, definitely. And your rivers seem to be very thought-out, I like that. They seem to pose problems for many people, but yours are great. Oh, and did I mention the mountains? And about the forest: I prefer the size near Hjyford, but also the different sizes do add something to the map...

    I'll rep you for it. Take it as a bribe to make you tell me how you made the Illustrator stuff, as I'm just beginning to use Illustrator and could use some tips now!
    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

  3. #3
    Professional Artist Facebook Connected Coyotemax's Avatar
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    You can totally do non destructive typemasking.

    What I've been doing is to keep the paper in their own layer group (call it parchment), everything else in another layer group (call it Linework), then the text layers in a group overtop everything else (call it text, obviously). Once I have all the text placed, I select it all, expand by a few pixels, feather (or not, depending on the map) and then apply that selection as a mask to the Linework group. Voila, anything within that group is now masked out around the text. You can also take the opportunity to fine tune the mask with a small brush where needed..

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  4. #4
    Professional Artist Guild Donor Sapiento's Avatar
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    Fine map, Bill. I like the overall feeling it has. One thing you might change: in the map title one sentence lies over one of the latitudes which looks a little bit odd.

  5. #5

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    I have a question for you--did you do the outlines by hand, or did you use a brush with the 'direction' angle option to get all those concentric lines? I've been trying to make a brush that does exactly that kind of land-border in a really easy automated way, but for some reason I just can't get the brush right--I'm interested in your settings, if you did it that way.

  6. #6
    Professional Artist Facebook Connected Coyotemax's Avatar
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    If you're using photoshop, you might be interested in this method I came up with: http://www.cartographersguild.com/sh...n-antique-maps

    there's also a lot of other ways to approach it as well, the most popular version involves copying the shape, expanding the selection and filling on a new layer, then adding layer styles while setting the fill to 0%.. repeat that a few times and you get a nice set of rings.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  7. #7

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    I used basically the method Coyotemax links to, except with varying line spacing instead of opacity.

    @Aelyn: I'll try to think of some Illustrator tips, but I'm actually not that great with it . . . mainly I only use it to build vector objects and then place them in Photoshop.
    Last edited by Bill Hooks; 07-22-2010 at 04:37 PM.

  8. #8
    Community Leader Facebook Connected Steel General's Avatar
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    I like the last of the 3 versions best - nice job, but it seems a bit 'over saturated' to my eye *shrugs*
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  9. #9
    Guild Artisan Aval Penworth's Avatar
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    For what it's worth, I agree with the general commentary. Really liking the big version. Great map, cool names. Could benefit from some desaturation though.
    Hi ho, hi ho, it's off to work I go..

  10. #10

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    Did a quickie desaturation -- how's this look?

    zal-zind-desat.jpg

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