Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: [Award Winner] Structural Shadows in Photoshop

  1. #1
    Guild Member paradox_wanderer's Avatar
    Join Date
    May 2009
    Location
    West Coast, United States
    Posts
    66

    Default [Award Winner] Structural Shadows in Photoshop

    Okay, so someone requested a tutorial on the shadows that show up on my battle maps. Here's the sum of it.

    In the picture below you can see that you have to designate where your light source is, and what your colliding against. Obviously.
    Attached Images Attached Images
    Last edited by paradox_wanderer; 03-23-2010 at 01:46 AM.
    She's taken to calling me "Abbot Fou". I like it. Pretty sure it means "Enlightened Warrior."

  2. #2
    Guild Member paradox_wanderer's Avatar
    Join Date
    May 2009
    Location
    West Coast, United States
    Posts
    66

    Tutorial

    Light, generally, travels in a straight line. So draw reference lines from the center of your light, to the edges of your object. If you want to get really detailed, draw a line from the furthest and the nearest edges, that will not only give you the minimum shadows, but the maximum shadows. I don't generally have that much patience, so I use the center.
    Attached Images Attached Images
    She's taken to calling me "Abbot Fou". I like it. Pretty sure it means "Enlightened Warrior."

  3. #3
    Guild Member paradox_wanderer's Avatar
    Join Date
    May 2009
    Location
    West Coast, United States
    Posts
    66

    Tutorial

    Here's where you get to make a decision. Do you want to take the easy way or the pretty way? I added a texture to the background for giggles.

    Easy way: See Figure 3a. Select the area between the rays. Apply a radial gradient (Black to white with the center balance at 75% to white, look at the gradient picture.) that starts at the center of the column and extends out as far out as you think your shadow should go.

    Pretty way: See Figure 3b. Generate a profile of the collision object from the point of view of the height of the light. It can get rather complicated, but if you take your time, you'll have excellent results. As you can see, I didn't really take my time with my profile. I find it most beneficial if you can stick to paths in lieu of the raster masks. Using free transform, position the profile to line up with the shadow extents. (See Figure 4b).

    -----
    After you have the shadow in place, change the blending type to something more appropriate. Multiply or one of the Burns. Stay away from the Light section as it tends to alter the picture in the white section as well as the black, and we don't want that.
    Attached Images Attached Images
    Last edited by paradox_wanderer; 03-23-2010 at 02:11 AM. Reason: forgot some stuff....
    She's taken to calling me "Abbot Fou". I like it. Pretty sure it means "Enlightened Warrior."

  4. #4
    Guild Member paradox_wanderer's Avatar
    Join Date
    May 2009
    Location
    West Coast, United States
    Posts
    66

    Tutorial

    Now it's time to soften the shadow. As it stands, it's not exactly attractive.

    Easy: Select the area around the shadow (Go bigger then the rays, you'll need to have space for the blur to work.) Try to start one corner of the selection box or area exactly on the column. We're going to be using the radial blurs and it's mighty difficult to try to position the center of the blur in the exact location. The program interprets the extents based off page and/or selection. Hence the effort to try to make the column one of the corners of the selection. Apply a radial spin blur (I used 10 px in the tutorial images) and move the origin of the blur to the column. Change the opacity of the layer to somewhere near 50% and boom! You have a shadow. (see figure 4a).

    Pretty: Again with the complicated selection from the easy section. This time, however, apply a zoom radial blur first. It softens up the edges better. I used 10px zoom, and make sure to move the center to the column. Then apply the radial zoom and again, Boom! (Figure 5a) you have a shadow.

    Additional tips:
    if you're using the Sun as your light source, decide the angle of incidence and use that for every shadow angle. 45° shows up pretty well for most maps.
    When using multiple light sources, make sure you calculate each light individually and in their own layers. That ensures darker shadows when they actually overlap.
    Don't be afraid to futz with the edges with a blur tool to make it look exactly the way you want it.
    If you have a shadow that continues out to infinity, skip the gradient and go with a solid black.

    -------

    Good luck. Sorry for the highly unstructured method of my tutorial. I find that design is fluid and sticking to numbers gets me in trouble. I intend this to be a general guideline. Like cooking, the best comes out of personal tastes.
    Attached Images Attached Images
    Last edited by paradox_wanderer; 03-23-2010 at 02:33 AM. Reason: forgot the pictures.
    She's taken to calling me "Abbot Fou". I like it. Pretty sure it means "Enlightened Warrior."

  5. #5
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    This is really good. I'll probably never use it, being a whore for 3d software. But I will rep you, 'cause it is seriously cool.

  6. #6

    Default

    Great tutorial! I'd rep you, but a little pop-up box just told me I have to "spread it around" before I can give you more rep (oh well, it's the thought that counts).
    FantasyMapMaker.com - free fantasy maps for commercial or personal use ~ Campaign Cartographer 3 Review

  7. #7
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    Nice, thx for posting.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  8. #8
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Wow. I didn't expect to see it this quickly. Awesome stuff. Thanks!
    M

  9. #9
    Professional Artist Djekspek's Avatar
    Join Date
    Aug 2009
    Location
    Netherlands
    Posts
    766

    Default

    this is good stuff PW, thanks for sharing!! By any chance you also have a good trick for shadows casted on other structures? cheers!

  10. #10
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Default

    Great stuff. Just one note - if you have 2 overlaping shadows they only combine to create a darker shadow if they are shadows cast by two separate light sources. Otherwise the shadow should be just as dark in the overlap as for the darkest point of each individual shadow.

    Good tips on the radial blur and the zoom radial blur. I'll definitely use those. Thanks!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •