Hi, New here, sorry if this isn't structured right.

What I want is to take the existing amber temple map(s) (theres technically 2) and alter them so they appear to have been overgrown by grape vines. If it would be easier to recreate the whole map, that would also work, however I would need it to be in the same style, with the rooms in the same place. The Amber temple map I have (which is just the one from the curse of strahd book, I can provide it if you need) is 32 "units" wide and 44 "units" tall (this is on roll20) for the upper level, and 31W by 42H for the lower level, with one "unit" being a single grid square. Actual size shouldn't matter as long as they fit those dimensions, as the image can be resized in roll20, however I would like it to conform to the same dimensions as the original map, so that I don't have to delete and re-draw all of the light walls (dynamic lighting system)

I am willing to pay based on the quality of work, I am not sure how much an average commission goes for but I will be looking around at some on this site to see if there are any similar cases I could base it off of.

Copyright doesn't really seem important for this, however I probably should touch on it, I think it would be best for it to basically just be public domain, available for anyone to use, however this is negotiable

I don't really know about time constraints, I need it done before my players go to the amber temple, which will be anywhere from one month to forever, so lets just put the time constraint at "1 month"

this is my first post so I cant recieve private messages, My main form of communication is on Discord, you can find me at the same username I have here, but lowercase

Story if it helps you get an idea of what to draw:
While playing through Curse of Strahd, My players found one of the missing gems for the winery. After this, I looked into the location of the other two, with one being somewhere I forgot, and the other apparently having been taken fully from barovia. I thought that was a bit unsatisfying, so I had my players roll, and looked at the alphabetical list of locations, and they happened to roll the amber temple, so thats where the third gem is now. I thought it would be fun to have the temple be overgrown by grape vines, as the gems power mixes with the magic of the temple. Might alter some enemies to use plant based attacks as well, idk still working on that. The idea is that it should be overgrown, but not to the point of rooms or passages being completely inaccessible, although some light coverage that the characters could cut through is fine. I also want to emphasize that its overrun by grape vines, not just vines, so there should be grapes on the vines. Some should be rotten or over-ripe, but due to the magic of the gem they should be larger than a normal grape and pristine (this was the gem that produced the grapes for the top tier wine). I am open to discuss on this. I would love to be able to have some back and forth, so I can see progress and request changes if needed.

Thank you! Let me know if any additional information is available. Again, price is negotiable and will be based on the final product, however I am willing to pay part up front if necessary