Here's an update. I'm not totally sure about the hill on the right and I think the dandelions need blending in a bit better.
battlemap2a2.jpg
So, after going through the battlemap tutorial, I decided to have a go at something using what I learned, a road (not an original idea). Here's what I've got so far of a short stretch of road, not finished as yet, and no land heights added so far.
battlemap2.jpg
Here's an update. I'm not totally sure about the hill on the right and I think the dandelions need blending in a bit better.
battlemap2a2.jpg
The hill on the right looks pretty convincing to me
Perhaps the dandelions are standing out because their leaves are quite a different green to the grass. The dandelion green has a lot more blue in it, while the grass has quite a lot more yellow. If you look at a weedy lawn there's never that much of a difference in colour, though the dandelions tend to be just a tad darker. Not much though
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks! Yes, the dandelions in my lawn blend it much better. I thought a cover overlay could fix that. Here's an example, with an overlaid plant and a regular one:
dandsample.jpg
It does overlay the flowers as well though.
The leaves on the overlaid one match the grass much better, but at the cost of the flowers and seed head. It may be better to work on the dandelion image separately, so that you can mask just the leaves and leave the flowers nice and bright?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Yes, I may have to remake them. They're all from a layered Photoshop image, so it's not catastrophic; I'll just need to move the various heads around again and make new images.
Could you just mask the portion of the overlay layer on the dandelions to omit the heads from the adjustment effect?
Altered the dandelions. I wonder if I should add some shadows to them? Tiny ones admittedly. Maybe some trees as well on the left.
battlemap2a2.jpg
I don't think the dandelions need any shadows. They usually form flattened rosettes in the grass when the grass is short, so only the flowers would cast any shadows, if that.
I would concentrate more on the larger objects in the map first - like the trees
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying