Really loving the colours and simplicity of it Wired!
This is a commission done for a very lovely and quirky client's private RPG round, featuring a couple of odd locales (like the obsidian mountains, the giant tree and that forest of mushrooms and flowers...). It's deliberately sparsely labelled as it's going to be a completely new world for the group to explore (hence no cities, etc on the map... yet).
The client was so happy with it that I actually got a quite substantial tip on top of my payment, something I'm still rather speechless about.
Kristen Spicci Commission Guild Upload.jpg
Really loving the colours and simplicity of it Wired!
Very nice indeed! I really like the textures you've worked in on the land and, especially, the seas. That little flower garden/mushroom area, Ari's Gift, is absolutely adorable! I kinda want to know the story behind that.
Great work all round and yay for the tip!
"We are the music makers, and we are the dreamers of dreams"
Thank you! Ari's Gift is a fae forest, protected in the north-east by a "forest" of brambles and encroached upon by the Mother Tree, a mountain-sized, wandering tree/organism/demi-god that draws the lifeforce from the lands (thus leaving the desert to the east in its wake). As for the textures, I've used three different ones in various copies and layer styles.
Thank you.
There isn't anything I do not like about this map. Great job indeed!. I'm loving Ari's Gift.
Great map, but I'm not sure about the way the forests border a body of water as large as an ocean. Probably just me being a geography noob. Also, did you start off this project by hand drawing? Just wondering. Other than that, great job
Congrats on the commission Wired. Nice linework. The colors look good too, though in the spirit of constructive criticism I'd say that the color transitions seem a bit abrupt; adding a wider gradient would help I think.
Cheers,
-Arsheesh
Well done, I like it very much. That flowery region must have been bit tricky to draw!
Thank you!
Thanks! What exactly bugs you about that?
Thanks, arsheesh. I see what you mean; as a semi-defence I can only say I'm not sure how much of a gradient I could have implemented as many of the transitions result from the "unnatural" regions and how they came to be. Though the gradient between the Desert of the Damned and the steppe to its east could really have been more smooth...
Planning out how to actually do it was harder than drawing it.
A couple of other quirks in your map ...
Try to keep your deserts and your lush forests at different latitudes: https://upload.wikimedia.org/wikiped...jection_SW.JPG . You can look up Hadley circulation to learn about why.
Volcanic smoke is white: https://upload.wikimedia.org/wikiped...8-1230x800.jpg
Not sure what the red is supposed to be in the pits, but if that's supposed to be lava, it's pretty impossible. Open lava would be constantly flowing out, due to pressures deeper in the earth.