On a whim, I decided to do a color shift on the above texture and see what I could do to convert it to an ice pack on water texture... it worked!
GP
pack_ice.jpg
I just created a lava field texture out of stacked layers of fractal cloud color mixes (dark orange, light orange), fractal cloud transparency (dark yellow, 100% transparency), then a chopped up stone texture with flat bevel applied sitting on top. Grouped together and exported as a repeating JPG image... enjoy! All done in Xara Designer Pro 9 - my preferred vector drawing application.
GP
lava_bed.jpg
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On a whim, I decided to do a color shift on the above texture and see what I could do to convert it to an ice pack on water texture... it worked!
GP
pack_ice.jpg
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I love that lava field! Although the ice has an odd color/noise on the side.
I think I'd be better off creating pack ice texture from scratch in vector, rather than color shifting in Photoshop. Pack ice should be flat on top. (You can see why I prefer vector to an image editor, based on the color noise issue I encountered in Photoshop).
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Once a demon is summoned, sometimes they won't go back to the Abyss, so a wizard needs another means of binding them. This is the holding cell for the demon, Abyzou - just another use for the lava field.
GP
demonic-prison.jpg
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Nice map, I think my players will have to meet this guy!
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Oh now you have done it... You mentioned the Abyss (my favorite scary place....) Great Work !!
I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....
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Kingdom Of Shendenflar Campaign Setting (WIP)
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