tinglsmill_gf_3000.jpg tinglsmill_2s_3000.jpg
The 205th Map of the Week shows the ruins of Tingl's Mill in the village of Weathercrown in the fallen Æsir Empire. The building is occupied by two of undead Baron Haukvaldur's human captives who were captured more than 30 years ago. They were specific targets of Haukvaldur, and as such have been spared being sent on to Lord Mýsing in Grandiskross for death or transfiguration into draugs. He uses them to tend to the undead draugs' horses. The plans are from the Jörðgarð (TM) adventure "Too Many Clues".
Key to the Floor Plans:
Ground Floor:
1. Main Entrance
2. Entrance to the Miller's Quarters
3. Miller's Quarters
4. Well and Storage Shed
5. Horse Stalls
6. Oil-Pressing Hammers
7. Gears and Shaft to the Waterwheel (The waterwheel no longer exists.)
8. Millstone for Grinding Feed and Flour
9. Grain Chutes from the 2nd Story
10. Hay Dropped from Loft Above
11. Mill Furnace. (It is used only rarely, when temperatures are too cold for the horses.)
12. Stairs to 2nd Story
2nd Story:
12. Stairs to Ground Floor
13. Dormers with Windows
14. Hay and Straw Storage
15. Open Hay Shaft to Ground Floor
16. Mill Hoist. (It now is used to haul bales of hay and straw to the loft.)
17. Grain Chutes to the Ground Floor
You can get these floor plans in two versions:
1. The Fractal Mapper (TM) 8 version in FMP format, fully editable (19 MB) from the Jörðgarð website.
2. As two JPG flat maps of 3000 x 2560 Pixels each (4.3 MB), available with the hyperlink below.
Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jörðgarð website at:
http://www.vintyri.org/joerdhgardh/
Next Week: The Weathercrown Dungeon