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Thread: WIP: The World of Herrath

  1. #1
    Guild Member Facebook Connected sarawinter's Avatar
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    Wip WIP: The World of Herrath

    Doing a little bit of worldbuilding here...

    god-map_lowres.jpg

    starting-out.png


    My plan is to map out the tectonic plates and do a bunch of other layers with things that might be interesting.

    I'm grateful for all feedback

  2. #2
    Guild Member Facebook Connected sarawinter's Avatar
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    Actually... now that I look at it, perhaps this would make more sense?

    god-map_alt_lowres.jpg

  3. #3
    Community Leader Kellerica's Avatar
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    Can't really speak for which version makes more sense, but both look cool! Love the continent shapes.
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  4. #4
    Guild Member Facebook Connected sarawinter's Avatar
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    Quote Originally Posted by Kellerica View Post
    Can't really speak for which version makes more sense, but both look cool! Love the continent shapes.
    Thanks!

    I think I like the second one because it does not have the "dark" continent in the middle. I've been thinking a bit about perspectives when making maps, i.e. it is the maker that decides what goes on it and where it goes. In this one, I'm thinking that it is a person/culture who is not so prone to conflict with the people of the Dark Continent that they are not putting it in the centre.

    I've also been considering how to fill in the continents and what style I want it to be in. But for now I will make it simple and just map out where the mountains and lakes go, etc. So, I'm starting with basic topography (trying to keep some tectonic movement in mind...)

    god-map_alt_lowres.jpg

  5. #5
    Administrator Facebook Connected Diamond's Avatar
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    Your style is lovely; I really like the layout and yeah, something about the second version just feels 'right'.

  6. #6
    Guild Expert Adfor's Avatar
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    I've been wanting to do something similar to this, to get an overworld idea of design going forward. This is wonderful inspiration!

    I usually begin with mountains and hills, then on to rivers and swamps flowing out before I finalize the coastlines. Forests and the placement of cities is my last step before I think about depth of detail. Scale of perspective is a key factor, so nailing that down first would be a solid foundation.

    I'm fond of your style as well, it has a softness that I can't quite explain. It's nice.

    IR

  7. #7
    Guild Member Facebook Connected sarawinter's Avatar
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    Quote Originally Posted by Diamond View Post
    Your style is lovely; I really like the layout and yeah, something about the second version just feels 'right'.
    Thank you

  8. #8
    Guild Member Facebook Connected sarawinter's Avatar
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    Quote Originally Posted by Adfor View Post
    Scale of perspective is a key factor, so nailing that down first would be a solid foundation.
    Thanks! I'm glad you're inspired by it

    But what do you mean with "Scale of perspective"?

  9. #9

    Praise

    I like all the thought you're putting into it.

  10. #10
    Guild Expert Adfor's Avatar
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    I base the scale of details off of the size of the mountains. The smaller the average size of the mountain, the further out the perspective, thus the smaller the surrounding details will be. It's just my way of keeping scale in order. It may be something that is outdated, that used to be a means to keep myself from wandering off scale. Regardless, I like to set a precedent for the scale at which I'm about to draw, and that's what I meant by that.

    IR

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