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Thread: The Temple of Guinness (dnd 4e)

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    Wip The Temple of Guinness (dnd 4e)

    The goal of this thread, will to make a series of 24 x 30 square encounter maps, to be used as reference by the DM. I want to keep consistency between sessions that will be weeks apart. The size is set to match the dimensions of the Paizo flip-mat

    The temple of Guinness is a three tiered, aztec-pyramid style dungeon. Its purpose is to hold the demi-god Guinness in a point of stasis, until the appointed time, where the adventurers destined to do so, discover it, and free him. There is only one door in and out, and thats on the first level. There are no windows or hatches. It has however been established that it could be possible (while very difficult) to blow a hole in an outside wall, making your own entrance and exit.

    The first level was originally built to house the order of dwarves who finished the temple. Later generations served as protectors until they were wiped out by a group of demons, who were then eliminated by a group of devils, who were driven out by 2nd group of devils who left on their own. Used by local beasts and semi intelligent creatures, then finally settled by a tribe of Yuan-ti. This layer should be the largest, will need three battlemaps and at least 4 rooms. Ideas for features include rubble, desecrated statues, and pools of poison. Theres 40 ft between the floor of level 1 and level 2.

    Connected by spiral staircase is the second layer. This layer is a crypt, specifically designed as an obstacle to the top layer. The first area houses an undead beholder and possibly some wraiths. I think it will have high ceiling and alcoves to block LoS. The second layers is all about a trap. Either a full solo trap or a trap with minions. Not finished yet. The third area is filled with intelligent undead dwarf guardians. Soldiers and artillery, with terrain in their favor. This room will have circles of power. Stairs at the end go up. Theres 30 ft between the floor of level 2 and level 3.

    Level 3 is mostly the final room. The entire floor is something like 20 x 20 squares.

    Based on the dimensions of the 3rd floor, I'm planning the 2nd floor for around 26 x 26 squares. The 1st floor will be between 32 x 32 and 40 x 40. Im thinking 34 x 34.

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    Sounds like fun. I'm amused that the god is named after a well known tipple - but the aztec pyramid temple structure is very strong. Any chance of some rough sketches? Will these be for print outs for use at the gametable, or for online play?

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    The battlemaps themselves will be primarily for my own reference. We use a Paizo flip map at the game table, which is where the dimensions came from.

    My original drawn concept was painful to my eyes and an abomination to god, so I destroyed it. I'll have something up soon made with the magic of computers.

    The god was named by the player whose character helped sire him in our first campaign. He is the demi-god of chaos. Or rather was, and may soon be again.

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    Sounds good. I'll definitely try to keep an eye out for the sketches.

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    So thats a rough idea. The dimensions of course do not match up to what I stated above, but its a sketch and math is hard. That circle of fires should really be about half that size. I failed to mention earlier that the top floor also has an airship built into it, that will later break away. Hence the ring of fire and the little bit of prow in the image.

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    Okay - looks good. Where is the god locked away?

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    Top floor. The most important room and the hardest to get to, since the one door is on the bottom.

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    Rough of the top floor. The half circle is where Guinness is held, chained and held to the wall by steel and stone bands, his mind in a state of hibernation. Once he's freed, the wall behind him breaks away, revealing the way into tho the airship, which is the large, grey, unmapped area.

    Red stuff is where the circle of flame, cuts through the ceiling.

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    Very nice. What's the encounter going to be in this room? I'm asking because it affects hhow much space you want to give the combatants. You said a trap or complex skill challenge?

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    This room is a fight. The big, dungeon ending fight. Theres an exarch that appears, along with some help as soon as any pc gets within 5 of Guinness.

    The Exarch is an elite melee controller, reach 2-4 depending on the attack. Two skirmisher angels (fly bys). Six traditional soldiers.

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