It’s been only a few… years, i guess, since my last town mapping attempt. Good old Lunburg has had a very long sleep in my drawers, and by now I will probably not get back to it as it feels outdated in a lot of ways. However recently, I felt like drawing a town again, and I remembered about my little not-at-all fleshed out ‚region map‘ into which I back then attempted to integrate all the smaller and larger places I drew.
This region (unnamed) consisted mostly of a gentle hilly middle region with lots of small stream valleys and a main river (unnamed as well), and it was surrounded by a large mountain ridge (guess what, it’s unnamed). However, I always had the idea of turning that region into an island, making that mountain ridge mark the north and west coast of the island and thus creating a very rough and very different region along the seaside slopes of those mountains. And this is where I felt o could get back to drawing places.

The new map is gonna be a rather small town on said steeply sloped west coast. The region isn’t overly wealthy and on top there’s not much space for a vast town layout, so the place will be very dense. Regarding this aspect I am taking inspiration from medieval towns in Austria and Switzerland which consist of ring-shaped houses built along the town wall, creating a single square or rarely a very simple road network, the latter caused by secondary housing built onto parts of the square in order to make better use of the limited intramural space. Towns like Kitzbühel in Tyrol or Wil in the Saint Gall region in northern Switzerland are examples for this type of town.
For the buildings I’m mainly gonna look at late medieval Switzerland, means things are gonna look quite similar to my older towns, except that the extreme density requires a few adaptations to the usual scheme. What I’ve got done so far is a sketched town layout and a few example house to show in which direction things will go.

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It’s been such a long time, but I’m very motivated to once again get a town going