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Thread: [Award Winner] Basic CC3 Concepts explained

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    Community Leader NeonKnight's Avatar
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    Post [Award Winner] Basic CC3 Concepts explained

    OK, I see this come up a lot, so here we go, delving into the depths of some of the concepts of CC3:

    SHEETS & LAYERS

    So, what is the difference between the two? Well, back in the early days of CC (DOS version) and later CC2, there was no sheets, only layers. Layers was a way of editing maps, and is still very useful in making maps. Layers has no effect on where something is placed on a map. In this I mean, the FOREST layer does not always appear on top of the MOUNTAIN layer. But LAYERS is wonderful tool for the map maker.

    First, by putting all MOUNTAIN symbols on the MOUNTAIN layer, I can now LOCK that layer (in CC3 this called FREEZING), now, no matter what I do in another LAYER, I will never by accident screw up that LAYER. The LAYER you are currently working is always THAWED (Unlocked).

    Additionally, let's say, I am designing a player handout map I want for all the players in my group, but I don;t want each map to be the same. So, I want a map for the Dwarf PC, and another map for the Elf PC, another for the Cleric, and a third for the Mage. I of course, want a map for myself as a DM. Here the beauty of the LAYERS function shines. I make my main map that all PCS will have a copy. I then make 4 layers for the map, and so I can always keep it straight for myself I label each LAYER: Dwarf, Elf, Cleric, Mage. Now, on the Dwarf Layer I put symbols and items of interest for the Dwarf Player. These are old dwraven strongholds, Orc & Giant lairs, etc. I do the same for the Elf (denoting hidden forest glades & groves, etc), and the Cleric and mage players.

    No I just hide those layers except for the corresponding layer for each player. So the Dwarf player gets a map wth everything shown + the Dwarf layer, but not the elf, cleric or mage layer. I do the same with the other three as well.

    This is, in a nutshell the main use of LAYERS.

    Later when CC2 pro was released, they introduced SHEETS (it may have been present earlier in CD2, but I can;t think that far back ). SHEETS are seprate from LAYERS and each SHEET has all of the LAYERS properties on it, but each LAYER may not be present on any one SHEET. Confused yet?

    The easiest way to envision SHEETS is to play let's pretend. Let's pretend you have a big stack of transparencies, and you want to draw a map by hand using these transparencies. You start with the bottom transparency, and on it you color the whole thing Blue to represent the ocean.

    Then, on top of that sheet you put a new sheet of transparency. Because these are transparencies, you can see the blue from the bottom sheet. On your new sheet, you draw out the outlines and fill them in for the Land masses. You can now see two things. Land sitting on top of water.

    OK, but that is pretty blah. You want some features on that land. So, we put a new sheet down and on that sheet we draw mountains, and then another sheet for forests and on and on we go.

    HEY WAIT! I hear you shouting out. Couldn't we just do the same with LAYERS? Sure we could, We could have everything all on one sheet (and I used to that back with CC2), but we are loosing out on the power of CC3. Each SHEET in CC3 can have different effects applied to it. We can make the land have a faint glow to it, so it stands out against the ocean better. But a glow on the rivers to make them look nice, and another glow on the TEXT so it stands out on the map. Can't do that if all map elements are on the same sheet?

    But remember what I said about all layers existing on all SHEETS? Lets use TEXT as an example. Let us say I want all TEXT to have the same property (a slight glow, a drop shadow, and the slightest of blurs). The easiest way to do this is to put all my text labels on the same TEXT SHEET. But I don't want to see my City names if I don't have the CITY sheet. Sure we could make multiple sheets for each type of label and apply the same effects etc. BUT, there is an easier way! TELL US HOW NEON! Ok, make a new LAYER not a sheet, because all layers exist on all sheets, we simply need to make a LAYER called CITY NAMES, and we can now type in our city names on that sheet (just make sure when you do so you are still on the TEXT SHEET). Now, when you want to hide all the CITIES and their text, you need to only hide the CITY sheet (or layer if you made them on a layer), and the CITY NAME layer. Everything else is still there.

    In our next tutorial, I will cover basic editing.
    Daniel the Neon Knight: Campaign Cartographer User

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    Administrator waldronate's Avatar
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    A CC3 sheet is a container that holds drawing items. It controls the order in which things are drawn; that is everything on one sheet will be drawn, then everything on the next sheet, etc.

    A CC3 Layer, on the other hand, doesn't control the order of drawing. In CC3 a layer is simply an attribute of a drawing item that gives control over some other attributes such as visibility.

    If you're familiar with drawing packages like Photoshop then you will likely be very familiar with CCx's sheets. What CC3 refers to as "layers" will likely unlike anything you have dealt with in other packages. When Profantasy was asked some years back why sheets are layers and layers are unfamiliar the answer was along the lines of "we were calling them layers long before these upstart drawing packages were whelped and that makes our terminology correct!"

    CC3 is powerful, but the terminology and operating techniques require unlearning if you've used a typical modern GUI software suite before.

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    Guild Artisan töff's Avatar
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    Holy sheet.

    It sounds like you have a 2D grid, one dimension is Layers, and the other is Sheets?

    Meh, brain malfunction, cannot ... under ... stand ...

    (And I don't even use CC.)

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    So as I understand it an example might be that you have a map with two sheets and many layers one of which is a mountain layer.

    You have mountain 'a' on sheet 1 and a mountain 'b' on sheet 2 (which is above sheet 1), but both mountains can be assigned to a single mountain layer.

    By selecting the mountain layer you can edit all the mountains regardless of what sheet they are on. By selecting sheet 1 you can edit mountain 'a' only and by selecting sheet 2 you can edit mountain 'b' only... is that right?

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    Community Leader NeonKnight's Avatar
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    Quote Originally Posted by ravells View Post
    So as I understand it an example might be that you have a map with two sheets and many layers one of which is a mountain layer.

    You have mountain 'a' on sheet 1 and a mountain 'b' on sheet 2 (which is above sheet 1), but both mountains can be assigned to a single mountain layer.
    Yes, both mountains can exist on two seperate sheets, but be on the same layer.

    By selecting the mountain layer you can edit all the mountains regardless of what sheet they are on. By selecting sheet 1 you can edit mountain 'a' only and by selecting sheet 2 you can edit mountain 'b' only... is that right?
    Yes and No. If you have the MOUNTAIN layer THAWED (unlocked) you can edit all the mountains. If you ONLY want to play with the mountains on sheet 1, you must HIDE sheet 2 (you cannt look sheets), and thus you cannot see or touch the mountains on sheet 2, even though they are on the same layer.
    Daniel the Neon Knight: Campaign Cartographer User

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    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

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    Guild Artisan töff's Avatar
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    So a CC sheet is a Photoshop layer.

    So um ... what's a CC layer, again?

    *st00pid* Is it anything like a sublayer?

    EDIT: Hey, is it anything like Layer Comps in photoshop?

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    Guild Artisan töff's Avatar
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    Layers in 3DS Max are not really layers, either. They are more like alternate planes of existence. They have nothing to do with "what's on top of what." They are just collections of objects, and they can be hidden/shown wholly, or their objects can be hidden/shown singly. The sequence of layers in the Layers panel in meaningless -- you can't "put a layer on top of another".

    Is a CC layer anything like that?

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    Guild Adept Valarian's Avatar
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    Quote Originally Posted by töff View Post
    So um ... what's a CC layer, again?
    A CC3 layer is just a logical grouping of objects. It allows a group of objects placed on the map/drawing to be selected, frozen or hidden.
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    Guild Adept Valarian's Avatar
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    Quote Originally Posted by töff View Post
    Layers in 3DS Max are not really layers, either. They are more like alternate planes of existence. They have nothing to do with "what's on top of what." They are just collections of objects, and they can be hidden/shown wholly, or their objects can be hidden/shown singly. The sequence of layers in the Layers panel in meaningless -- you can't "put a layer on top of another".

    Is a CC layer anything like that?
    Just so ... yes. Except the bit about the show/hide singly when it comes to the objects. If you hide the layer, it's all or nothing.
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