What I have done so far. I really need to smurf out a good way of getting the water to look correct.
### Latest WIP ###
Well, I am wading into this one earlier than last time. The idea I had was making this a swamp/marsh area where most of the commerce and daily life takes place on planking that one would find in a warf. The areas had no growth plan so as people added onto the walkway/pier system the settlement haphazardly grew. It will be fun for me (and I hope all who are watching) to see this as it progresses.
Anyway... here we go again.
### Latest WIP ###
Last edited by mmmmmpig; 10-25-2008 at 03:10 AM. Reason: retitled
Something witty and pithy
What I have done so far. I really need to smurf out a good way of getting the water to look correct.
### Latest WIP ###
Something witty and pithy
I think the water looks good, I'm guessing its kind of slow moving?
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SG, the water is basically stagnant. the problem is that is seems a bit light in color... it needs something...
Something witty and pithy
It needs alligators!
tweaked the water... better? worse?
I think it is better becaus ethe water is more even in color and a bit more foreboding in look
### Latest WIP ###
Something witty and pithy
I like the original a bit more. I think my big thing with the water is the white haze which to me seems more like a bit of fog and that does not blend in my brain very well with this type of swamp, at least not with the clearly defined wooden structures....
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I like either. I like the planking a lot tho. Its a good idea and will be interesting to see where it ends up. This is one where you don't get a good idea of the image from looking at a small version of it - people, you gotta click through to the image here
I love this one. Great work MMMMMM I think the water lloks very cool, murky and grim. Planks are cool too. Would be an interesting experiment to bumpmap the planks layer with itself. Might give it even more of a 3d look.
Torq
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