All I can say is that I might smooth it out a bit...too many mtns and hills. But for what it is, it looks pretty nice.
Hey guys,
I've been playing around with some new styles and keep searching for something that I like. I've been working on writing some stories to keep the ol' writing brain from getting rusty, and thought I'd play around in the sandbox of ps5 and see if I got anything.
This place has no name, and I don't really have anything associated with it, but I thought I'd post it as a WIP. I decided to (quite intentionally) leave out the rivers, as those are a huge time consumer when I just wanted to work on some of the overall look and feel of the maps rather than making something complete for now. Gotta credit the awesome Ascension and Jezelf for their great tutorials, without which I would still be stumbling around in the dark and making funky swaths of badly-textured colors and calling it a map! =P
I'd appreciate a critique and any comments or suggestions about what you guys think would look good or that I could improve on here!
And, most importantly, Thanks for looking guys!
Aurea map basic.jpg
All I can say is that I might smooth it out a bit...too many mtns and hills. But for what it is, it looks pretty nice.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I agree with Ascension. However, don't try smoothing it with gaussian blur. Don't.
At least not everywhere.
I'm not sure what the options are with ps5. Is that Paint Shop or a really old version of Photoshop?
Anyway, here's what I'd do. Take your elevations that you used to create that hillshade and paste it into a new document. We're working with elevations, here! Greyscale, BABY!!!
Now create a new empty layer. Set the blend mode on that layer to multiply.
Choose a pretty large and really soft brush. I like grungy brushes with a lot of jitter effects, but I'm not sure what your app is up to, so a big soft brush is golden.
With the opacity on the brush set low, and the foreground color set to a fairly dark grey, paint down the lowland areas where you don't want hills and mountains. Ten strokes at low opacity is infinitely better than one stroke at high opacity. We want to hide our fingerprints.
NOTE: If, for some reason, you can't set the opacity on your brush, get another app! No, wait! If you can't lower the opacity just use a lighter shade of grey. You may have to go to darker shades as you move away from the mountains, but it should work. Kind of.
You could have done all of this with a brush set on multiply over the original bumpmap, but this is less destructive. Doing this on its own layer also allows another little trick to hide the artifacts of your editing yet further. On that multiply layer run a blur filter, preferably gaussian blur on a fairly wide setting. If you use too much just undo and try again with a smaller radius. If you don't see any effect, try again with a larger radius.
Now, try your lighting effect, or hillshade or bumpmap or whatever the effect or filter is called on ps5, using your newly fixed elevations. See how the mountains and hills pop out and the flatlands are... um, flat.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
Cool, thanks for the tips guys. I did think it was a bit high on the elevations, but it never hurts to get a second opinion! =D
My first thought was; 'that looks like North-eastern Italy'
Yesterday today was tomorrow.
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Wow... *blinks* It really does. I didn't even realize that. Nice catch!