Try switching to 16bit mode and doing a blur or something. Then switch back to 8bit. Just an idea.
Hi all,
I've got a problem with getting some terrain-map i created in Bryce, into a 3D game. As you can see in the picture below, you can see in the center part my height in the terrain map is terraced, i mean, it has a certain great value, and then it suddenly changes to a next value. I'd like to smooth that out. I've been playing around in Gimp & Photoshop, but i can get it smoothed. Given the amount of talent that visits here, i thought i might well ask for help here.
thanks
badger
Try switching to 16bit mode and doing a blur or something. Then switch back to 8bit. Just an idea.
Personally, I never had any luck blurring something like this...it just extends the terrace outward. I never tried 16 bit mode though.
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Working with a jpeg leaves something to be desired....
but I pulled it into wilbur, selected the lowlands with the magic wand, then ran the deterrace filter, added 1% noise then deterraced again.
Here is the 16 bit png.
(also zipped, as I'm not sure if the forum supports 16 bit)
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
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Badger,
Did you mess with Image->Adjustments->Levels in PS?
Thanks a lot for the advice.
The heightmap was actually created in Bryce & exported to a jpg file. As RobA suggested, i'll try an export to bmp, might yield better result.
Will try it later tonight.
B
@badger - You won't get any smoother using any 8 bit greyscale. The terracing is just due to being limited to 256 levels of grey.
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
i see, yet the current image doesn't use the full range of grays.
I might get this to work by adjusting the levels, so the entire range from pure black to pure white gets uses. Any pointers on smoothing the histogram when i do that?
thanks
B
OK. Here is the 8 bit deterraced png from wilbur. This should be stretched the whole range.
8bit_deterraced.png
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com