Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: First encounter map - suggestions?

  1. #1
    Guild Novice rkmase's Avatar
    Join Date
    Jul 2008
    Location
    Tallahassee, FL
    Posts
    19

    Wip First encounter map - suggestions?

    Hey all - been working on this on and off for a couple days now, mostly just to pass the time at work What's it need? What's too much?
    I know I want some more trees and foliage - so that's on the to do list.

    Thanks!
    Attached Images Attached Images

  2. #2

    Post

    Nice style! How are you going to be using this map? VTT, printed out, projected? Detailed tactical or just a general impression of the area? I'm inclined to think it needs more pixels--it would be nice to be able to zoom in on it a bit.

    The crops don't quite match--the road, buildings, and trees all have "pencil" lines, but the crops don't, making them seem blurrier than everything else.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  3. #3

    Post

    Yep what he said.
    Make em bluryerer-er also add some more green splotches. Crops need leaves!

    Then your done.

    A Monet encounter map.

  4. #4

    Post

    Hmm... impressionist gaming sounds interesting.

    "You're in a room with some monsters. Roll initiative."
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    Oo oo I get to be Seurat (even though he was more of a pointilist).

  6. #6

    Post

    While I agree with the comments its very pretty and absolutely great for an encounter map.

    I'd add the comments to your list of things to consider next time.

    Looks good. What are you doing next ! .


    Sigurd

  7. #7

    Post

    did i forget to say that i liked the map

    my bad


    It is a nice looking map


    and pointillism is a form of impresionism

    i think a cubist map could be interesting
    Last edited by mathuwm; 07-26-2008 at 12:19 AM.

  8. #8
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    How about a Dali? The stairs are to the north, but on the map they're to the southeast and twenty feet down...

  9. #9

    Post

    ah ha now we come to the surrealist

    one last thread jack suggestion

    M.C. Escher

    http://www.mcescher.com/



    i think this map is good to go leave it be

  10. #10
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,245
    Blog Entries
    8

    Post

    Suggestions ?

    Call it finished and play. Its very nice - I like it a lot. Its not very expansive but it could be used multiple times or at least by multiple GM's. More of the same hurrah !

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •