Results 1 to 7 of 7

Thread: Ancient road

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Ancient road

    An ancient civilisations road lead to a rivertown. Near the road are the ruins of the bygone cuorier-stations.
    (Encounter maps from my currently running Pathfinder game.)

    ErdőEncounter5_01nongr.jpg

  2. #2

  3. #3

    Default

    The 3rd and last station.
    ErdőEncounter4_03nongr.jpg

  4. #4
    Guild Artisan madcowchef's Avatar
    Join Date
    Feb 2012
    Location
    Pacific Northwest USA
    Posts
    680

    Default

    Your maps are very clear information wise. The transparency technique you use on the road doesn't fit very well with the lined edges on the rest of the map, ditto the stumps.

  5. #5

    Default

    Thanks for your comment, i thought about your opinion and found a new mode for the trees, because they are trees on the maps up, not just trunks, so i messed up with them.

    Csempésztanya_bejárat01A.jpg

    From now i will use these tree and trunk models, i hope that they are more clear.

  6. #6
    Guild Expert Facebook Connected Meshon's Avatar
    Join Date
    Nov 2009
    Location
    Edmonton, Alberta, Canada
    Posts
    1,167

    Default

    It's pretty cool to see the progress through these maps and the style changes you're making. These are solid illustrative maps.
    One suggestion I could make would be to vary the background colour of your different height layers slightly just to clarify where the land rises.

    cheers,
    Meshon

  7. #7

    Default

    Thank you for your suggestion! I tried it a few months ago and i think it is very good to do chasms and escarpments but for normal height difference it is too much or not easily undersandable.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •