Thank you Daniel
I was only intending to take a short break away from my City map to allow the creative juices to gather a bit more, but this one seems to have 'got' me now
Thanks Voolf
Just to recap...
So far I haven't really done any drawing at all. The land forms were exported as an equirectangular bitmap from Fractal Terrains 3, which uses fractal equations and a random generator to generate random worlds. You can adjust the parameters of the world (size, climate, tilt, the type of fractal used etc), and then all you have to do is keep clicking the next world button until you get one you like. Once you have that you can edit the world if there are bits you don't like by painting more or less land directly into the world. Its a very powerful piece of kit. The only drawback is that the climates it generates do not take account of currents in the ocean or atmosphere, and so can only be used as a basic guide as to what kind of ecosystem you might get without them factored in. But you can paint the ecosystems on to the terrain, just as you can paint more or less land into it, and adjust the rainfall and temperature, so that you could theoretically use the Climate Cookbook to adjust the basic information that FT3 generates. I just haven't really worked with that part of the software yet.
There are lots of other things you can do with FT3 (like change the projection, just like you can with the piece of NASA software I was playing with before), and add bitmap overlays for ground and atmospheric effects. I haven't gone that deeply into it, though I suspect it might be quite useful if you were a cosmographer mapping a series of solar systems. Usually I use it in a very basic way to generate more interesting coastlines than I could come up with just by drawing them on a piece of paper. This is the first time I've used it for a bit more than that.
This is the actual base map I exported from FT3:
Errispa V1 repositioned2.jpg
The raw mountain data from FT3 is in its un-eroded state, so I exported a height map of the projection from FT and imported that into Wilbur. This is the exported height map from FT3:
heightmap 6000.jpg
And this is the greyscale 'light map' exported from Wilbur after the erosion and flow incision, with the ocean masked out and made transparent in GIMP:
relief shading 6000 transparent fill.png
I put this into the NASA projection software and projected it in the same way I did with the original FT3 export, to create two transparent land shape bitmap fills that I could then use in CC3 with an overlay effect on the two hemispheres of the map:
LEFT HEM relief.PNG RIGHT HEM relief.PNG
NB - The export from the NASA re-projection was all in one image and had no transparent background, so I had to work a bit more in GIMP to achieve what I wanted.
The spherical shading on the CC3 map is done using a sheet of solid reddish brown over the top of all the other sheets, with an edge fade inner effect on it to give the map the appearance that the hemispheres are rounded rather than flat, but that's an optional effect.
The edges of the CC3+ map where all these things come together from separate sources are very untidy because of all the different things I did to it, so the topmost sheet (layer) at the moment is a solid mask - the so-called 'background' paper texture), on which I will draw the decorative elements of the map.
You are right that FT3 isn't free, but whether you buy it or not for what is really a very modest price considering what it can do (less than £30) is really down to whether you want or need the facilities it offers. Wilbur, of course, is free, so you could produce your own height map in PS or GIMP and do it that way. The only critical part you need to remember if you cut FT3 out of the equation and use PS or GIMP instead, is that the equirectangular height map you will need to generate for the NASA software to work properly is exactly 2x as long as it is deep, and that the polar land masses are massively distended east to west.
Thanks Straf I will have a look at that a bit later today when I have more time. Right now I need to break off and go make dinner for more than just one person...