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  1. #1
    Professional Artist mmmmmpig's Avatar
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    Holy super-saturated colors! I love the concept here, but I feel a bit overwhelmed by the colors. That of course is a personal design aesthetic though,

    On a more technical/nit-picky note, watch the consistency of light source. You building roofs' shadows seem a bit haphazard.
    Something witty and pithy

  2. #2
    Guild Adept Notsonoble's Avatar
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    Gah, made major head way, and then left all the work on the machine at work.

    I know I need to work on the cobblestone, I've been hunting for something on the side, but I think I'm just gonna break down and shrink the stone pattern in gimp... again...

    The color has toned down the further I get and I may even go back and cut the color for the buildings down to just 3 color gradients or so. I kinda started with "detailed ptolus zone" style. Since it's the city map we use most often.

  3. #3

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    Quote Originally Posted by Notsonoble View Post
    I know I need to work on the cobblestone, I've been hunting for something on the side, but I think I'm just gonna break down and shrink the stone pattern in gimp... again..
    Try http://www.cgtextures.com/

    Look under Brick->Floors

    -Rob A>

  4. #4
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Try http://www.cgtextures.com/

    Look under Brick->Floors

    -Rob A>
    Spiral Graphics: Genetica Viewer. You can generate various seamless textures are different resolutions and even with some random variations in the pattern(of course, those might not tile with each other!)

    It take 1-2 minutes for each one you render, but the variation is will worth it to stock up on some nice base textures.

    Thing to watch out for with cgtextures, is that a) many of their textures don't tile seamlessly out of the box and b) you can only download 15 MB per day without signing up for a paid subscription.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #5
    Guild Adept Notsonoble's Avatar
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    Map Done as it'll get

    at least in time for the contest. Am I happy with it as a full fledged put lots of time and effort into making a spectacular map... no.

    Am I happy with having something complete... yes.

    The concept is a more useful map in the style Ptolus' giant citymapodoom... It still looks like that to me, larger scale of a smaller section, buildings and walls/fences have some information about their material and such. There's some detail about things other than the roofs of buildings, but it's still overview-ish.

    I do regret not having enough time to do the labels I had in mind, but I just used up my last amount of spare time between now and sunday.

    ### Latest WIP ###

    Attached Images Attached Images
    Last edited by Notsonoble; 10-24-2008 at 08:40 PM.

  6. #6
    Guild Adept Notsonoble's Avatar
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    Quote Originally Posted by mmmmmpig View Post
    Holy super-saturated colors! I love the concept here, but I feel a bit overwhelmed by the colors. That of course is a personal design aesthetic though,

    On a more technical/nit-picky note, watch the consistency of light source. You building roofs' shadows seem a bit haphazard.
    I know it's horrid of me, but I've not even payed attention to a light source...

    I think I'm gonna endup saving this map and re-doing it over and over as I learn things... just as kind of a gauge.

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