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Thread: [Region 1][Map 23] - Thargellian Highlands

  1. #1
    Community Leader Facebook Connected Steel General's Avatar
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    Post [Region 1][Map 23] - Thargellian Highlands

    OK, here's my first go at Map Area 23...I'm actually pretty happy it. I have a name for it now - Thargellian Highlands, so if someone can please change the name of the thread I'd appreciate it.

    I have some ideas about the inhabitants of the area, but that'll need a bit more work before I post anything.

    I did have a bit of a rough go trying to figure out how to make use of the height map Redrobes provided. So pointers in that area would be most welcomed.

    As always suggests, comments, etc. are encouraged.
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    Last edited by Steel General; 07-20-2008 at 05:47 PM.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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    Administrator Redrobes's Avatar
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    Ah its up. Right, some height and contour maps then...

    The contours are at 250ft intervals. As I might have said in other threads, don't think that you have to stick rigorously to these, they are a guide and all that matters is the 2D map with some continuity with neighbors. If you need anything else I might be able to provide then just ping away.
    Last edited by Redrobes; 07-19-2008 at 08:07 PM.

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Thank you sir...will "ping" if needed.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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    Community Leader Facebook Connected Steel General's Avatar
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    OK, updated first post with first go at the map.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #5

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    Quote Originally Posted by Steel General View Post
    I did have a bit of a rough go trying to figure out how to make use of the height map Redrobes provided. So pointers in that area would be most welcomed.
    What software are you using? There are many different approaches you can take dealing with a height map: 3d modeling, gradient maps, bump maps, select by color, and even something as simple as using it as an overlay.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

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    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by Midgardsormr View Post
    What software are you using? There are many different approaches you can take dealing with a height map: 3d modeling, gradient maps, bump maps, select by color, and even something as simple as using it as an overlay.
    I'm using Photoshop, though I'm still pretty new to it.

    I ended up using a combination of a lighting filter with an pattern overlay.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Community Leader Facebook Connected Steel General's Avatar
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    Post Latest WIP

    OK, here is my latest. I added a couple of rivers that I had not noticed were there before.

    I also added some cities and fortresses.

    As always C&C is welcome.
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    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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    Community Leader Facebook Connected Ascension's Avatar
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    No critiques, just compliments...looks really nice so far.

  9. #9
    Administrator Redrobes's Avatar
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    Yes its great, keep it going. I'll add this tile to the overall view thing in a short while.

  10. #10
    Community Leader Facebook Connected Steel General's Avatar
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    Thanks guys... I'm kind of interested to see what happens with the tile above this one (#1, doesn't appear anyone is doing anything with it yet.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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