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Thread: Battles for a Continent map

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    Guild Adept Facebook Connected timallen's Avatar
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    Default Battles for a Continent map

    Around March of this year White Dog Games asked me to make up a map for a new wargame they were developing called "Battles for a Continent: Quebec and St-Foy". They sent me the following image of the play-test map they were using and asked me to take it up a notch.
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    Guild Adept Facebook Connected timallen's Avatar
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    Well, after talking to them a bit (emailing really) I found out that they wanted a map 11x17 map and room for counters that measured 3/4 inch per side. I quickly realized that the map they send was simply not going to fit on a 11x17 sheet and still have hexes large enough to handle the counters. So we decided to go with two 11x17 sheets. Now I had some room!

    My first draft (that I sent to them) looked like this.
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    Guild Adept Facebook Connected timallen's Avatar
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    We then had some back and forth discussion about what was going to go around the edges, and how the hill tops should look. Personally, I thought the hills should be the same colour as the rest of the clear hexes, but they disagreed. So the next version looked like this. I was still waiting to hear what they wanted to go around the edges.
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    Community Leader Facebook Connected tilt's Avatar
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    looking really good very nice icons
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

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    Guild Adept Facebook Connected timallen's Avatar
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    Well, they didnt like the hills, so I reverted to the original style and added in some colour to the hill top hexes. Then I rounded up all the information boxes that needed to be placed around the map itself, and added those on.

    This map came to gether very nicely. It took some time to develop, but I was never unhappy with the direction we were going.

    Here is the end result. It is too be part of a game that they hope to release in July or August.
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    Last edited by timallen; 06-30-2010 at 03:41 PM.

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    Community Leader Facebook Connected tilt's Avatar
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    funny was just about to add a comment about the hills, mostly about making sure that there could be no mistaken what was up and down by keeping the hills to one hex and to perhaps tone them down a little bit
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

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    Love everything about the map the only issue I can see is teh ridge line in the lower left corner of the map that is going into the forest looks kinda strange but besides that it is wonderful. love the colors

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    Guild Adept Facebook Connected timallen's Avatar
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    Woohoo! White Dog Games now has "Battles for a Continent" for sale, with my two maps in it. Kind kool to have my name up in lights...even if the lights are very very small.

    http://www.whitedoggames.com/

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    Community Leader Facebook Connected tilt's Avatar
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    congrats timallen
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

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    Community Leader Facebook Connected Steel General's Avatar
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    Congrats!!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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