Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Non-random tutorial?

  1. #1
    Guild Applicant
    Join Date
    May 2010
    Location
    Puyallup, WA
    Posts
    3

    Question Non-random tutorial?

    I love the tutorials available here, but they all seem to create a random map. I have several maps already made and I wish to play around with alternate looks. I especially need assistance with mountains and hills.

    Are there tutorials that do not involve random generation?

    I would be glad for the assistance.

  2. #2
    Guild Member VincentAlliath's Avatar
    Join Date
    Jul 2008
    Location
    Brisbane, Australia
    Posts
    72

    Default

    It all depends on the style you're looking for. I don't know what you mean about "random". A lot of the elements create aspects of randomness in these tutorials, but it's in a controlled environment. If you don't like something, you can always take a step or two back and do what you need to get it right.

    If you want to use picture brushes to get your mountains and hills rather than use bump maps to get topography, then look in the Resources(?) section below Tutorials and How-To and look through brush sets.

    When I do my mountains, I make a selection, feather it very slightly, and then fill it with Shaped (Angular) gradient and overlay it onto my map. I'm not sure what the Photoshop equivalent of that is, but I'm sure someone can help you out there.

  3. #3
    Guild Applicant
    Join Date
    May 2010
    Location
    Puyallup, WA
    Posts
    3

    Question

    When I say "Random", I mean the tutorials I've seen use the cloud filter to create landmass and mountains based on a random placement. I would like to know of some tutorials that allow for chosen placement of landmarks.

    I like the tutorial by Ascension here - http://www.cartographersguild.com/co...e-in-Photoshop
    but it uses a random creation aspect. How do I get this look (or something similar) with a pre-designed map?

  4. #4
    Guild Member VincentAlliath's Avatar
    Join Date
    Jul 2008
    Location
    Brisbane, Australia
    Posts
    72

    Default

    There's plenty of other options. If you're willing to put in the effort, you can draw the coastlines yourself. You are never, at any stage, required to use rendered clouds. I've got quite a few maps where I haven't used them. Still, like you said. The map is "pre-designed". That doesn't mean it's "pre-finished". If you're still at the design stage, feel free to be a tiny bit liberal. I'm certain that someone adapted RobA's Artistic Regional Map to photoshop somewhere along the line, and in that one, he actually worked from a pre-designed map.

  5. #5
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    try looking at Pasis mountains tutorials (a lot more than mountains in that) - he don't use randomness - i used his technique for my Mountain Realms
    And if you're looking for a more "drawn" look - Gidde made a tutorial about that
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  6. #6

    Default

    Long ago, RobA designed a tutorial for creating fractalized coastlines based on an existing coastal outline, the "Not So Random Coastlines" tutorial for Gimp.

    And I think the tutorial tilt meant to link to is the Rising Up the Mountains one.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  7. #7
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,601

    Default

    All you really need to do with most of the tuts that start with the "randomness" is jjust move past that step to the point where they are telling you what to do with the ramdomness, and insert your preplanded layout. You can then follow the rest of the tut. Like others have said, you can always use other techniques besides what is mentioned in the tuts to get the results you want.

    k....back to work I go.....
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  8. #8
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    thanks Midgardsormr - somehow I haven't managed to click on apple+V when I selected that link ... and yes, that is exactly the one
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  9. #9
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    The use of the clouds in my tuts is for two things - make some random shapes for continents and provide the texture for mountains and land and such. If you already have the landmasses shaped then that makes things even easier for the clouds will provide you with mountains...they won't necessarily be in the right places but the Lasso tool can be used to lasso up a chunk and move it into place. If you're really good with the airbrush tips for the brush tool then you can more accurately sculpt your terrain by painting...takes some practice but that's the way I do things now. If you'd like I could work up a tut for how to make a map with predefined coasts...but not tonight (Christmas concert for my singing nieces).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #10

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •