You are remembering, that challenge maps have to be 'new'?
Not implying anything, just asking ...
A continuation of one of my worlds that I like to call the 'Splitting Paths' it was a previous campaign world of mine, and I just can't seem to stop coming back to it. This will most likely include a political map, a map of the deep underground, and the main one featured. My goal for this map is to have virtually no linework, except to use as a reference. I want it to be almost all shading, texture, or detail.
You can see generation one of the map here. The map of the land, fifty years after the first group of settlers landed at Uthar. The second group of settlers landed at Eroneth, both by different ethnic groups within the same empire, they began as great friends in the beginning. To the east, another smaller, colonization project was launched by the Japanese inspired kingdom of (Have not made the name yet.) The town they landed in was called (Westerners call Ryokko Rimthar, meaning rim colony.) Ryokko, named almost literally as the "Distant -Child" Of the mother empire. The Japanese inspired empire quickly abandoned that colonization effort, and turned more towards the the north-east, looking for a more suitable land that is less contested. They're responsible for most of the exploration on that part.
The end of this age of colonization was marked with the discovery of another sentient race - the Trobbes, they live in great mountainous caverns, and in the great cavern world deep within the earth. The ones who discovered this, was a newly created colony furthest towards the north - in what is now known as the valley of legend - due to the strange occurrences that often happen there.
You can see Generation two of the map here. Three years have passed, and many smaller colonies have sprung up to expand the borders of human colonization, and other have grown such as the example of Rothgar, which has gone from around only twenty souls to around two hundred.
Soon after, the realm erupts into conflict over a small border conflict between the two separate sides of Fotthor, as the city is split in half, one side with the Lord of Uthar and his respective fiefs and vassals, and the Lord of Eroneth and his respective holdings. This escalated, and it wasn't long before the citizens of Eroneth and Uthar were in arms against each-other in this city. The war lasted for four years, during this time the city became a battlefield, what's left of the old architecture is built into the new city. Thanks to the wars, the city has evolved into a military powerhouse, and fortification central - with many castles, watch towers, and forts in the city and around it. This has led to a fairly unique and important city.
The war ended with the charge of the Rothgar Reapers - or so they were called on the battlefield, they were led by the Lord of Uthars very own son, Verin, who was also the leader of the colony up north. The charge was on the last real base of the Eroneth Duchy. With almost all of their military forces defeated, they retreated from Fotthor. Uthar put forth a treaty, requesting the lands up-to Teluk, this gave them control of quite a bit of the lumber industry in this part of the world.
The map now, set an unspecified time from the second one - alot of the coastline has been discovered. (Had to put the quality down, other the size would be too big.)
### Latest WIP ###
Irenar, second exploration.jpg
Last edited by eViLe_eAgLe; 10-08-2013 at 12:29 AM.
You are remembering, that challenge maps have to be 'new'?
Not implying anything, just asking ...
Yep. It looks to me like this is a new version of an older map, in which case it's totally fine, as far as I know.
What do you think of this style of cliff? Does it fit? Still have to figure out how to make forests that fit in with this - and decide on a good color scheme.
Said cliffs
f19f182a83dc72a430b8705758c1fa09.png
### Latest WIP ###
Irenar, second exploration.jpg
That's really nice. maybe add a bit more shadow on cliff to create more depth?
That's really gorgeous, though I do agree with Max about adding a bit more shadow; things lose definition a bit at normal view, it looks more crisp farther away/reduced view.
As I said in the other thread, these mountains look very good, so keep up the spirit please so we can see this one finished! cheers, DJ
I'm going to try and find time to work on it again tonight. Wish me luck